1. The cockpit
  2. The engine room
  3. The armory
  4. The storage area
  5. The landing gear

Step 3: Finally, the parts must be moved to your capital to assemble your spaceship.

Researching the Required Techs

The challenge with the Science Victory is that it will require a lot of late-game technology to be successful. ..

Science is the key to success in Civ V, so make sure you optimize your civ for generating a lot of it. There are a number of ways to do this, from building research labs and universities to founding scientific societies and sponsoring scientific research. ..

It is generally better to play tall than wide. That’s because you gain +1 science per citizen, but get a compounding +5% tech cost per city.

A few key points to keep in mind when playing Civilization:

  1. Limit your civ’s population to 4-6 cities in order to focus on growth and development, rather than expansion.
  2. Make sure to focus on building strong and prosperous cities, as this will help you achieve victory later on. ..

City Placement

A city should be located near a mountain and near jungles to ensure a healthy environment. ..

Combining the two features of a city can easily turn it into a scientific powerhouse. This is due to the city’s large population and infrastructure, which makes it easy to connect with researchers and scientists from all over the world. This also allows for easy access to research funding, which can help cities like Boston and New York stay ahead of the curve in terms of scientific innovation.

If you can find a spot in a city and settle there, prioritize transferring food to that city using caravans or cargo ships. Encourage its growth so you can quickly take advantage of its placement.

Social Policies

  1. Increase funding for scientific research.
  2. Encourage innovation and creativity in the scientific community.
  3. Promote diversity and inclusion in the scientific community.
  4. Foster communication and collaboration between scientists from different fields of study. ..

Tradition: Promotes growth in all your cities and provides free monuments and aqueducts for your first four cities. Completing it allows you to buy Great Engineers with faith starting in the Industrial Era. They’ll be useful later if you choose the Order ideology. Piety: You can dabble in Piety while other options aren’t available yet. It improves your faith income, which you can use to purchase Great People. In harder difficulties or competitive multiplayer, Piety may be necessary to unlock a belief first. Commerce: Your capital gets a +25% gold bonus. Its “Mercantilism” policy has these benefits: -25% purchase cost of units and buildings +1 science for every mint, market, bank, and stock exchange It pairs well with the Freedom ideology, which lets you buy SS parts with gold. Rationalism: It grants an empire-wide >+10% science> bonus if you have positive happiness. It boosts the science bonuses of specialists, universities, and research agreements. Trading posts now have a >+1 science> yield. Build them on top of jungles to further increase their science output. Completing it allows you to buy Great Scientists with faith starting in the Industrial Era.

Great Scientists

Great Scientists are awarded points for discoveries and inventions made in a city. When a city has enough Great Scientist Points, the scientists will appear to reward the citizens with new discoveries and inventions.

Your first Great Scientist will spawn at 100,000 GSP. Every succeeding one will double the required amount.

The GSPs generated by these buildings are +3.

  1. The Blacksmith

  2. The Herbalist

  3. The Alchemist

  4. The Witch

  5. They can help us understand the world around us and its complexities, and

  6. They can help us make better decisions.

Boosting science is a great way to speed up your research. You also get a bonus when it comes to academies, which are tile improvements with a +8 science yield. ..

In the early game, creating academies is a smart move as you’ll get the most out of their output.

In the end game, science will become more viable due to the quick bursts of technology. You’ll want to get the final techs quickly so you can boost science.

Building the Spaceship Parts

  1. SS parts cost 1 aluminum and 1500 production to build. This takes at least 20 turns in a modern city with 70–80 production output.
  2. Each SS part costs 1 aluminum and 1500 production to build, which is a significant expense for any military organization.
  3. The construction of an SS part requires a significant amount of resources, time, and manpower - something that is not always available in wartime conditions. ..

Separate cities can help speed up the process of building parts. ..

  1. The first building has a stackable production modifier that increases the rate at which it produces resources.
  2. The second building has a stackable production modifier that increases the rate at which it produces resources by 50%.

Ideologies

The two ideologies best suited for the space race are Freedom and Order.

The city has a factory.

Building SS parts has a 25% production increase when compared to other construction methods.

Both Sony and Microsoft have a Level 3 Tenet that makes it easier to obtain an SS part. ..

If you’ve built up your civ through exploration and discovery, you should choose the Pathfinder. If you’ve built up your civ through expansion and warfare, you should choose the Warlord. ..

If your gold income is off the charts, you should choose Freedom. If you have better production, faith income, or point generation for Great Engineers, then Order is the best choice.

The three scientists have unique Steam achievements for winning a Science Victory.