Unit skills have the same Crit Chance bonus from both their Skills.
Neither Crit Chance bonus is better than the other when it comes to how much extra damage they can deal. ..
First and foremost, you’ll want to think about what you need the Skill for. If you’re looking to use it as your main ability, then the best option is to equip it with a Skill that provides that ability. However, if you only need it for a specific task or role, then there are other better options available. For example, if you want to be able to fight in a raid but don’t have any other abilities that provide that capability, then you might want to equip the “Warrior” Skill. However, if you do have another ability that provides this capability and you want to use it in a raid, then the best option would be to equip the “Warrior” Skill with the “Raiding” Skill. Secondarily, there are some factors that will affect how effective your Skills will be when used in raids. These factors include your character level and class level – both of which will affect how well your skills work in raids. Additionally, your character size and equipment size – both of which will also affect how effective your skills are at dealing damage in raids. Finally, your raid difficulty – which will affect how well your skills work against different enemies and bosses within a raid.
Fast Critical vs. Auto Critical (Overview)
Fast Critical
The effects of Fast Critical are as follows: -Your Unit has a 15% Crit Chance Bonus that lasts for 40 seconds at the start of the battle. -This bonus increases by 5% for every point you have in Crit Chance Bonus.
The skill costs 2 SC to use.
This skill does not stack with skills of the same type, but can be used alongside passive skills that increase Critical Damage and Elemental Damage.
If your Unit dies and gets resurrected mid-battle, it will not reapply its buffs.
Auto Critical
Auto Critical gives your unit a 15% crit chance bonus that lasts indefinitely at the start of the battle. This bonus increases as the unit deals more damage. ..
The skill cost for the new ability is nine sc. ..
This skill does not stack with skills of the same type, but can be used alongside passive skills that increase Critical Damage and Elemental Damage.
If your Unit dies and is resurrected mid-battle, it gets reapplied.
Recommended Usage
Auto Critical is a mechanic in the game that allows players to automatically hit targets with their shots. This mechanic is useful in many ways, including increasing the chance of hitting your target, and reducing the cooldown time for your abilities. Fast Critical is a mechanic in the game that allows players to hit targets with their shots as quickly as possible. This mechanic is useful in many ways, including increasing the chance of hitting your target, and reducing the cooldown time for your abilities.
In short, Fast Critical is better suited for quick battles and speed farming where everything can be done within its 40-second timeframe.
Auto Critical is better used in longer and drawn out fights where you can’t clear the stage within 40 seconds. ..
Which Skill is Better?
Fast Critical is the better choice for SC Cost, as it is significantly cheaper than Auto Critical. ..
If you’re looking to save up 7 SC points, choosing Fast Critical over Auto Critical is the best option. This means that you’ll be able to use these points to either buff up your DPS further, increase your HP or MP, add Slayer/Killer Skills, etc.
If you can’t get away with using Auto Critical, then it’s also viable to use Fast Critical. However, always remember that using Fast Critical should always be your priority.