There are over 50 abilities for weapons, and each one has its own unique strengths and weaknesses.

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Which ones can help you overcome the biggest challenges that Spira offers?

Can you please become a true star player?

10. Capture

The Capture ability is one of the best weapon abilities because it offers a way to take control of an enemy’s movements. ..

The product is listed here because it has a unique ability.

Capture is a unique ability that allows you to capture monsters. ..

The customization items you need to fully upgrade your summoner’s abilities are only available through capturing monsters. Without these keystone monsters, obtaining the necessary items would be a simple dream for any summoner. ..

To get access to the Monster Arena in southeast Calm Lands, you’ll need to find a split in the wall. The owner there will be more than happy to sell you weapons that come with Capture (and extra slots for your pleasure). ..

9. Evade & Counter

The goal of any action is to do as much damage as possible while minimizing your own casualties.

The study found that getting hit is not good for your health. ..

If I told you there was an ability that allowed you to not take damage and return the favor, would you be interested in learning more? I think you would.

It’s a tool that allows you to avoid and counterattack your opponents.

Physical attacks that can be evaded and countered in battle are the most effective. They don’t work for magic or party-wide strikes, but the benefits of using them outweigh these minor complaints. ..

Teleport spheres are a powerful item that can be obtained by defeating enemies in the game, or by bribery. The earliest you can get one is in a Sanubia Desert treasure chest. Later you can bribe Barbatos enemies in the final dungeon, or get Master Tonberries in the Omega Ruins to drop them. Further, Tidus, Wakka, and Kimahri’s Celestial Weapons all have it too.

8. Overdrive → AP

The overdrive mode you’ve chosen will add to the AP. ..

You can get more AP by building overdrive.

This is essential for fast and immense AP gain.

If you have the next few abilities and a Don Tonberry from the Monster Arena, gaining Sphere Grid levels becomes a breeze. ..

To obtain 10 Doors to Tomorrow, you will need to work the monster arena to unlock Catastrophe and bribe Mech Leaders on Mt. Gagazet. ..

7. Triple AP

Everyone on the pilgrimage has the same thought: “I wish I could get more AP”.

You can triple the damage output of your weapon ability with this new upgrade. ..

Combining Overdrive and AP will allow your sphere grid to fill itself. ..

To obtain the 50 Wings, you will need to finish the Chocobo Races at Remiem Temple with 3 chests. After that, you will need to bribe Malboros with just over half a million gil for four of the wings.

6. Triple Overdrive

The Spiran limit break, called Overdrive in Final Fantasy X, offers boatloads of damage with unique mechanics for each guardian. ..

Overdrives are a great way to change the flow of battle, and they’re super fun to use. ..

Your bar fills up three times as much as it would if you only had one drink.

With this ability, you can build a weapon that has Triple AP and Overdrive. This will open up the door to the famous Don Tonberry AP trick. And subsequently, a filled-up sphere grid.

To obtain One Eye, you must capture monsters until you unlock it at the arena. Use whatever methods you have to defeat it, and it has a high chance of dropping weapons already affixed with the ability.

5. Alchemy

Alchemy has the ability to double the healing potency of items. This is great for restorative purposes, as it allows users to heal more quickly and effectively.

This is a guide for characters that don’t have access to White Magic on the sphere grid, and need help getting close to it.

The ability to get the best out of your resources is especially helpful in the Calm Lands, where a lot of the game still lays ahead. By using frugality, you can get as much out of your resources as possible and maximize your chances for success.

Four Healing Waters can be obtained by bribing Anacondaurs in the Calm Lands. Getting 16 of them for 150,000 gil will grant you access to four of the healing waters.

4. Magic Booster

Any character who is inclined towards black magic will benefit from Magic Boost.

The weapon increases damage by 50%.

The spell is so powerful that it can take out even the most powerful magical creatures.

To obtain the Turbo Ethers, you’ll need to bribe Exoray enemies in the final dungeon. However, the easier(and cheaper) way to get them is to unlock the Bomb King enemy at the monster arena by capturing five of each bomb-type fiend. Of course, it comes standard with Lulu’s Celestial Weapon.

3. Gillionaire

The list of abilities that require a lot of money is a reflection of the economy in which we live. Many people are unable to obtain these abilities without spending a lot of money.

There are no refunds for customizations made in the game’s endgame.

You need to have a lot of money to get what you want.

Gillionaire ability: After each battle, you get twice the amount of gil.

In the Omega Ruins, you can use Farming to mimic the ability of the farming monster in order to get 100,000gil a pop.

To obtain the Designer Wallets, you’ll need to capture one of every monster in the Omega Ruins. Rikku’s Celestial Weapon has it built-in so you can easily get them.

2. One MP Cost

FFX has a maximum party size of 999 members by default. ..

A high-end spell that simply drinks through it in no time is Magic Booster.

A boosted Ultima costs 180 MP.

The One MP Cost ability is a great fix for this issue. It allows players to easily and quickly cast one spell per turn, without having to worry about the cost of that spell. This is a huge advantage in the game, as it makes casting spells much more efficient.

How to Obtain: This ability takes 3 Three Stars, and you can get 60 of them by completing the Remiem Temple chocobo race with 5 chests collected.

1. Break Damage Limit

As you watch your sphere grids fill out and your stats get higher and higher, the default damage cap of 9,999 will start to feel smaller and smaller.

Break Damage Limit allows you to add another digit, and do damage up to 99,999.

The new update for “Monster Hunter World” makes it much easier to farm and grind for the game’s superbosses. ..

To obtain Break Damage Limit, you’ll need to find and equip a Celestial weapon with the Break Damage Limit ability. However, if you’re looking to make your own endgame gear, be sure to get comfortable because you’ll need 60 Dark Matters to do so.