In Trial Mode, you will face 100 different monsters in a variety of challenges.
These monsters are from the main game, but they are different in a few ways. The most notable difference is that they carry different items on them. Often these new goods are much better than what you’re used to.
In Trial Mode, you can steal things like health and energy drinks, but these items don’t carry over to the main game.
This means that you can breeze through Trial Mode, making the campaign a no-effort ordeal. ..
There are a few things to consider when stealing items. The most important factor is the item itself - is it valuable or not? If it is, you may want to think about how you can get it without getting caught. Another thing to consider is the person who will be using the item - is it someone you know or someone who you want to help? If you can get close enough, try to make them feel uncomfortable or threatened so they will give up the item. Finally, be aware of your surroundings - if someone is watching or they might be able to hear what you’re planning on doing, make sure you do something that makes them suspicious.
10. Stage 17: Mindflayers and Maduin Gear
You’ve been fighting your way through the Golmore Jungle for weeks, and have finally made it to the city. The Golmore Jungle is a vast and dangerous place, full of monsters and danger. But you’ve faced many challenges in your journey, and you’re now one step closer to completing your goal.
It would be about now that you realize that the mages aren’t quite as protected as you’d like. It’s also around this point that you can safely proceed up to stage 17 of Trial Mode and get yourself some Maduin Gear.
The Mindflayers are a group of three, and as you swipe from them, you’ll soon have at least one set of Maduin Gear.
The Mindflayers are a minor challenge, but defeating them after getting what you want is easy.
In the main game, this magical armor should easily protect you through the Archadian Empire – and maybe even up to the last dungeon.
9. Stage 12: Melt and Golden Armor
The Flan is a creature that lives in the swampy area near the trial’s start. It is a small, green, furry creature with a long snout and pointy ears. The Flan can only be killed by using a special weapon called the Flan Sword.
This is not a challenge.
We’re looking for treasure.
Some Trial stages have monsters that can be lured out that are completely optional. If you choose not to fight them, they may still drop items or rewards.
Melt didn’t have to fight anyone to clear the stage.
After defeating five Jellies, Melt will appear near the gate switch. ..
Melt will start attacking you after it makes its debut. He’s easy to defeat – but not before robbing him.
Golden Armor is a very respectable bit of heavy armor that Melt can steal.
You can easily get to stage twelve before you reach the Tomb of Raithwall in the main game, meaning that you can have Golden Armor for everyone in your team (that can wear it) hours before you normally would.
8. Stage 8: Bagoly and Viking Coats
The Viking Coat is a great early-game acquisition that can help your team survive in the early game.
This light armor is well-suited for those who want decent stats and the uncommon trail of making the wearer immune to water. ..
Armor with elemental immunities can protect the wearer from certain elements, increasing their lifespan by a significant amount.
Viking Coats are a great choice for hunts because they help keep you warm and comfortable.
Stage 8 is the final stage of the Viking Coat quest. The Bagolys are the creatures that you will need to steal from in order to progress. ..
These bird boys are not very threatening. And since there are three of them, your odds of getting what you want are pretty good.
It’s easy to simply stop and try again if you don’t steal what you want.
7. Stage 34: Marilith and Platinum Equipment
The high-end gear offered by Platinum Shields, Helmets, and Armor can offer great defense and strength boosts.
The Archadian Empire is a place where you can only find these special items after traveling there.
Trial Mode is a great way to get the most out of your game. By using it wisely, you can get as much of the content as you want before the game goes into full-blown mode.
The giant snake, Marilith, is waiting for you at stage 34. Get yourself to stage 34 and face off against her!
The scaly person can steal one of the platinum trio.
This armor is a valuable investment, and the journey it takes to get it will also net you a lot of goods.
6. Stage 62: Binding Mantis and the Zodiac Spear
In the PlayStation 2 release of Final Fantasy XII, the Zodiac Spear is very difficult to obtain.
The process of opening a chest can be difficult, depending on the player’s knowledge of the game’s mechanics. Even then, luck is still a factor. ..
In the year 2011, a new age of music and art was released with the release of Zodiac Spears. This new age was inspired by the murders of John Lennon and Paul McCartney, as well as other unsolved cases in history. The album featured songs about these cases, as well as other unsolved crimes.
In Stage 62 of Trial Mode, you have the opportunity to make choices that will impact your case. By making the right choices, you can increase your chances of winning.
The main game in “Pokemon Sun and Moon” is expected to end at stage 62, which is high level for the late game. ..
Once there, make sure to run to the center of the stage and make the Binding Mantis appear. Then it’s time to steal.
The Zodiac Spear is a powerful weapon that is reliable and safe. It can be used unlimited times, making it a valuable asset for any player.
5. Stage 19: Earth Tyrant and Main Gauche
In nineteenth stage of Trial Mode, there is only one enemy: the Earth Tyrant.
This big old T-Rex is not nearly as tough as his appearance makes him out to be. ..
He also has a strong Main Gauche in his dinosaur pockets.
The Main Gauche is a dagger that has some great attack power, but makes up for it with an extraordinary +50 to evasion.
This weapon, a good shield, and a Jade Collar will help you parry or evade most physical attacks. This is very helpful when trying not to die in this game.
4. Stage 30: Gil Snapper and Thief’s Cuffs
The Thief’s Cuffs are a piece of equipment that thieves use to steal items. They help to keep the thief from being caught and can also be used to detain the thief if they are caught.
They increase the rate of successful thefts of all rarity levels.
You can find one pair of shoes in the main game, but you need more.
If you want to get what you want quickly, get Thief’s Cuffs.
This is a quote from the opening of the novel, “Many Hands Make Light Work” by J.D. Salinger. The author is talking about how different people can help make a project successful.
In Stage 30 of the game, your main foe will be the Gil Snapper. ..
This very round turtle has a pair of cuffs on him as a rare steal. So, yes, it would behoove you to use Thief’s Cuffs to steal Thief’s Cuffs.
Accessories that come with the game will help you in all parts of the game, not just in Trial Mode. ..
3. Stage 3: Flowering Cactoid and the Karkata
Are you looking to break the rules?
Can you please open this box?
In Stage 3 of Trial Mode, you’ll fight a handful of Cactoids and a single Flowering Cactoid. ..
This Flowering variety has a Karkata sword as a rare steal, and it is a stupidly powerful sword.
The new weapon has a 97 attack power and 100% confuses on-hit. ..
Stage 3 is a relatively easy stage to reach, and it’s easy to steal as many Karkatas as you want. ..
A team of six Knights with six Karkatas can easily break through the game’s obstacles. The game will be broken if they don’t.
2. Stage 50: Famfrit and the Wyrmhero Blade
The Wyrmhero Blade is a very slow sword that is powerful. ..
The weapon has 131 attack power, requires no license to wield, and automatically applies Bravery and Faith to the wielder.
The weapon is a pretty good one.
To obtain the game’s final boss, Yiazmat, you’ll have to do everything there is to do in the game, including defeating Omega Mark XII. ..
The sword is a powerful tool, but it can also be a dangerous one. It’s important to be careful when wielding it, and to use it for the right reasons. ..
In order to use the blade effectively through all the endgame content, it is necessary to head to Trial Mode.
The Esper Famfrit is the final boss of Stage fifty. If you defeat him, you can steal his Wyrmhero Blade. ..
Six of them are available if you want them! ..
With Thief’s Cuffs, you’ll have the steal of a lifetime in no time.
1. Stage 49: Hashmal and Ribbons
Forty-nine is the next stage, and it’s understandably difficult. ..
The Esper Hashmal is a powerful magical creature that can cause great destruction.
This strange-looking dude is out to smack you with his horns, and you’ll probably want to defeat him before he can do that. ..
If you slow down and take from him, you might get a great reward: a Ribbon. ..
The Ribbon is an accessory that grants immunity to all negative status effects, except for X-Zone. ..
Libra and Regen are two powerful magical items that can be worn on the body. Libra helps to improve the wearer’s mood, while Regen restores lost energy.
The Ribbon is an amazing thing to wear in your hair, but it’s also hard to come by.
In “The Witcher 3: Wild Hunt,” you can find two of them on your travels, but that requires a lot of hunting rare game and grinding levels in order to do so. ..
In Trial Mode, Hashmal has one to steal.
This means that you can essentially get as many items as you want!
You could have a team of six Wyrmhero Blades and six Ribbons, making you just about invincible.