The most common endgame goal for most people is to become rich and powerful.

To achieve world domination, you will have to conquer the world. ..

After a certain point in the game, conquering the world becomes more difficult and less rewarding. Even well-equipped computers can experience lag in the late game! ..

  1. World conquest groups: These are excellent for campaigns that focus on taking over the world. They are easy to find and can be easily recruited from the public.
  2. Blobbing groups: These are perfect for campaigns that focus on blobbing the world. They can be easily recruited from the public and make the task easier in later stages.

5. Offensive

Your military capabilities are enhanced by your ideas. Offensive ideas offer excellent military bonuses, especially regarding your offensive capabilities.

It seems that no one could have predicted this turn of events. ..

The new update to the game will increase discipline and force limit, giving your armies a bit more strength on the battlefield. The extra siege ability is a valuable bonus; while not immediately obvious, it allows you to close wars earlier, which is invaluable when trying to conquer the world. ..

The bonuses to your generals’ pips are also great. They find more value the earlier you pick them, although unlocking the group is sometimes not ideal, depending on your campaign.

If you want to achieve world domination before the end date, picking the group early is a valid course of action.

Even if you eventually give up on the idea of world conquest, offensive will be helpful early on against your enemies!

4. Quantity

In the late game, you can get a lot of military equipment and resources to conduct large scale and simultaneous wars.

In singleplayer campaigns, the military ideas are less important than in multiplayer games. This is due to the fact that in multiplayer games, players are more likely to team up and work together to achieve a common goal.

Since all world conquest campaigns are singleplayer, you can always exploit the AI. ..

A strong nation early in the game can render all military opposition moot by overwhelming them with firepower.

However, if you want to handle large scale, multi-front wars, you will need a lot of manpower. This will make your life easier.

If you’re strapped for cash, cheaper troops may be a good option. ..

While these military idea groups are not a necessity, they can be a significant improvement on quality of life when trying to paint the entire map in your nation’s color. ..

3. Humanist

Humanist ideas group provides all the tools necessary for pacifying a large, multi-ethnic, and religiously diverse empire.

Your empire will be the largest and most powerful one in the world.

There are a few things you can do if you want to achieve a religious achievement in your nation. You can consider picking a state religion if your nation has buffs to provinces with the state religion (e.g., any orthodox country, Byzantium). Alternatively, you could also consider religious ideas if your nation has unique abilities that boost the growth of religions (e.g., any country with a Holy Roman Empire buff).

Absolutism is a problem when it starts to override other values in a society. Humanist ideas are a good way to balance out these other values and keep the society functioning. ..

The separatists have been pushed out of your region, and now you can enjoy a peaceful, united society.

The improve relations modifier can make it slightly easier to avoid coalitions, although coalitions in the late game tend to be a non-factor. You are just too strong by that point.

2. Administrative

There are a lot of administrative ideas out there that are just not very effective. They’re often overcomplicated, time-consuming, and expensive. ..

The idea group is aimed at empires that want to expand a lot. It’s made up of people who want to see the world in a different way and who believe that there are ways to do this without going through war or conquest.

The main reasons for choosing Core Creation are the reduction in core creation and the extra governing capacity.

The reduction to core creation was a necessary part of any nation’s quest for world domination. Without it, they would have been unable to conquer new territory or build up their own military. Nowadays, the modifier is less important, making it easier for nations to create their own units and armies.

mercenary buffs are still useful, and administrative ideas buffs make fielding more of them a consideration.

With the change making core creation less valuable, administrative ideas are no longer a necessary for world conquests. This is bad because variety and options are always something positive.

The group is still strong and I encourage all aspiring world conquerors to pick it!

1. Diplomatic

The diplomatic ideas in the game have become one of the most popular choices for world conquest campaigns. Their bonuses come into play both early and late game, making them a great choice for those looking to take advantage of their abilities early on.

I’m not sure what to do.

If you’re trying to make friends, the extra diplomatic relation and reputation will make it easier.

Next, you have two extra diplomats and an improve relations bonus. These help with vassals, sure, but their power lies elsewhere. You can have more diplomats improving relations with nations that are hostile to you! With a high enough opinion, they will never join coalitions against you! ..

The new system reduces the cost of warscore gained from conquering provinces by half. This means that, as long as you have a competent administration, you can conquer more land in each war. This is especially important in the late game, when large empires can easily amass huge amounts of warscore. ..

The bonus for unlocking all ideas in the group provides “reduced stability cost for diplomatic actions.” ..

This means that if you want to break a royal marriage or truces, it’s much cheaper and easier to do so by annulling them than by waiting around for the other side to break them. This can come in handy if you’re short on time in the late game!

Honorable Mention: Horde

Hordes are a prime candidate for world conquest campaigns. In fact, the most powerful nation in-game for that purpose is the Oirat confederation, a horde! ..

The idea group is only available to those who are nomadic. ..

I decided not to include this ranking because it doesn’t really matter how good or bad a team is – it’s just a list of teams.

The idea of the horde is to keep your empire in check by overwhelming it with numbers. This addon will give you the tools to do just that, by buffsing your cavalry and giving you the ability to keep your empire’s religious diversity under control.

The horde idea group is a great combination with the humanist idea group. They provide similar bonuses that stack on top of each other, ensuring you’ll never lay eyes on a rebellion again.