Some decks, like Exodia, can stall for a long time while they draw all five pieces. ..
If you’re looking for a strategy that allows you to play your cards slowly and take advantage of opportunities, then you’ll need to include some of these cards in your deck.
Stall cards are generally used to slow down the game. This can be done by preventing your opponent from attacking you, or by stopping them for activating certain effects.
- Start with the beginning: What are you waiting for?
- Get to the point: What are you trying to accomplish?
- Use concrete examples: What have you done so far that makes this a problem?
- Be clear and concise: This is important, so let’s get started!
12. Messenger of Peace
Are you losing to your opponent’s Blue Eyes White Dragon? ..
Are you thinking about using a Summoned Skull to dig into your life points? ..
This guy stops that monster’s attack, and at the cost of 100 life points per turn, the monster cannot declare an attack.
Despite the fact that this seems like a glaring hole in your defenses, I can’t think of a single card in my decks with an attack low enough to get through this barrier.
If your opponent is playing a deck of teeny tiny monsters, then Messenger of Peace is a great way to buy you turns without being attacked.
11. Gravity Bind
This is especially true in the Duel Monsters game, where the higher your level, the more powerful cards you can get.
A level 10 Obelisk the Tormentor is stronger than a level 1 Kuriboh. This makes perfect sense because it is a powerful monster that can take down even the most powerful players.
Gravity Bind makes it so that monsters can’t attack.
Gravity Bind is a powerful card that can protect you from high damage attacks and force your opponent to dig through their deck to find lower level monsters if they want to do damage. ..
XYZ monsters are a potential threat with this card.
Gravity Bind does not affect monsters with ranks. ..
10. Level Limit Area B
“How can he possibly know what I’m thinking?” Well, because you’ve been thinking it for years. ..
I’ve pretty much listed the same card twice, and I don’t understand how Gravity bind works any better than Level Limit Area B.
Large, powerful monsters often have low defense stats, making them easy prey. ..
Summoned Skull is a huge attack stat, but its defense is only 1200.
Level Limit Area B is a great way to put your opponent’s bigger monsters in a weaker position, meaning you can play your own XYZ monsters and take care of those threats! ..
9. Waboku
What is the battle phase?
Waboku is a Japanese martial art that uses an opponent’s attack as a way to defend oneself. If your opponent decides to attack, nothing happens. ..
The battle phase was so intense that there was no damage done to the monsters. It seemed like the fight never even started.
This gives your monsters an extra turn on the board, meaning you can retaliate with full force on the next turn. ..
8. Marshmallon
This soft, squishy boy provides a sturdy defense against any attack.
Marshmallon is completely indestructible by battle, and if your opponent makes the mistake of attacking him face-down, then they’re going to take 1000 damage.
With the help of Savage Colosseum and Book of Moon, you can keep your opponent constantly on the defensive. ..
7. Battle Fader
This is a stall card that can help you get back on track when things are going wrong.
If you’re attacked directly, you can Special Summon Battle Fader from your hand to end the Battle Phase immediately. ..
This card protects you from taking a lot of damage on your turn, as well as leaving you with material to potentially tribute summon with.
There are some seriously powerful monsters you can summon for one tribute. Namely any of the level 6 Monarchs. ..
The Shadow Monarch is a personal favorite, but any of them will come with a brutal effect to help you gain an advantage.
This card can completely change the game, giving you complete control over who’s in control.
6. Majesty’s Fiend
Yu-Gi-Oh! can be a lot harder when every monster you control is a normal monster.
Majesty’s Fiend deals damage to your opponent.
Although this also prevents you from activating monster effects, the stalling effect that Majesty’s Fiend provides will buy you loads of time to dig out your good monsters.
When you finally have monsters with good effects, you can tribute Majesty’s Fiend for another monster and get to it as quickly as possible.
5. Anti-Spell Fragrance
I’m a pendulum player, and I’ve never had a single trap card make me so fearful.
If you’re playing a trap deck, you’ll want to make sure your spells are set up before you play them. This fantastic trap cards forces players to do this, so they can’t accidentally play them.
Pendulum decks are especially vulnerable to this card, as they can’t set them as spell cards. ..
Your opponent will have to destroy Anti-Spell Fragrance in order to do anything. This will leave them vulnerable and scrambling for answers.
This will also force you to set spells, but when you’ve caused this much disruption, you have all the time in the world.
4. Swords of Revealing Light
This is the stall card that has been seen on the cover of every Yu-Gi-Oh! book and movie. It is a powerful card that can help your opponent win the Duel.
Swords of Revealing Light is a reliable tool for preventing duels from ending in disaster. ..
SoRL gives you three draws to get the right cards to turn the tide of battle.
This spell card is great because it only stalls your opponent, unlike many of the other stall cards in Yu-Gi-Oh.
This means that you have three whole turns to deliver some payback, and nothing can stop you from smashing their life points.
3. Vanity’s Fiend
The game is all about summoning powerful monsters to fight against your opponents.
There are combo decks that are more like solitaire than Yu-Gi-Oh, with cards after cards after card.
Vanity’s Fiend negates the special summon of either player. ..
Monarchs can easily summon 1 card per turn, which can quickly disrupt your opponent’s playstyle.
If the special summon restriction does limit you later on down the line, you can always tribute Vanity’s Fiend for another monster, or send it to the graveyard for a link summon.
2. Mystic Mine
The most powerful field spell in Yu-Gi-Oh, Mystic Mine, shuts down any player who’s not prepared for it – and gives a damn good challenge for those who are.
Your opponent cannot attack or activate any monster effects.
There are no cards that search on summon in the current Standard format. ..
There are no truly useful monsters that can destroy annoying spells or traps. ..
The only way to get around the Mystic Mine is to use a spell and trap destruction, which is not as common as it may sound. I mean, who runs Mystic Space Typhoon anymore?
If your opponent is unprepared, this stall can last for an entire game!
If you’re playing a deck that relies entirely on spells and traps, then the Mystic Mine lockdown will last until the end.
1. Wall of Revealing Light
A literal wall is the best card for putting up a defensive wall. ..
This is a classic Yu-Gi-Oh! card that will remain powerful for as long as the game is around. It will never get power creeped. ..
The banned substance is a banned substance.
You can pay life points in multiples of 1000, and unless your opponent has a monster with attack greater than the LP you lost, they can’t attack you.
Although you lose life initially, you gain long-term protection that’ll save your life overall.
If you paid 4000 life points then even the King of Games himself, Obelisk the Tormentor, won’t be able to touch you.
This is a high barrier that your opponent will struggle to overcome, and you’ll be untouchable until they do.