Dark knights are skilled in using a wide range of weapons and spells to take down their opponents. In order to find jobs that will help them achieve this goal, they should look for subjobs that will help them deal with any obstacles in their way.
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5. Ninja
A subjob that primarily uses the Utsusemi spell is a handy one. It allows you to quickly and easily cast a spell without having to worry about your target.
When dark knights inadvertently gain the ire of enemies, they can rely on the ninja sub to help prevent heavy damage. This sub is especially effective in fights where sudden AoE physical damage might be present. ..
Dual wielding swords is a great way to increase your damage output with Savage Blade, a skill that can be very powerful in the right hands. ..
Tonko and Monomi are two useful tools for moving safely past enemies and avoiding agro. This can be useful in low-man content that has players move through dangerous areas to find something, or to simply ensure their survival while weakened and resting.
4. Dragoon
Weapon skill damage bonus has finally been added to the subjob list, making it more viable than ever before. With this new addition, players can now take advantage of their weapon skills to deal more damage.
For those looking to inflict as much damage as possible in a single attack, the +7% weapon skill damage increase is a valuable asset. ..
Subjobs are a great way to diversify your character’s skillset, and dark knights make excellent candidates for this type of job. By taking on a subjob, you can increase your chances of success in skillchains and other player interactions. ..
Since most dark knight players will be focusing on dealing damage, the increase in enmity might work against you here. Especially if you’re using Soul Eater.
High Jump provides the ability to shed up to 30% of enmity whenever it is used. This can save your skin quite often!
Dragoon subjobs offer no other utility than bolstering damage, so they should be used in situations where speed is of the utmost importance, such as in a zerg situation. ..
3. Dancer
This is a great opportunity for someone who is interested in playing FFXI but doesn’t have the time or resources to invest in a full-time job.
A dancer helps out a dark knight by providing plenty of support.
While the dancer subjob doesn’t offer much in the way of offense, it’s not too much of a loss considering the massive amounts of damage dark knights can already deal.
With the Skillchain Bonus trait, you can gain an increased damage output from your skills. This is especially helpful for players who want to close skillchains with this job.
The dancer also provides dark knights with the ability to heal if they don’t happen to be relying on their Apocalypse weapon, as well as AoE healing to wake up sleeping party members. ..
Steps allows you to use Box Step, which lowers enemy physical defenses considerably.
With this in mind, Violent Flourish is a reliable backup to a dark knight’s native Weapon Bash ability or Stun spell. This allows you to become very efficient stunner that can stop an enemy in their tracks.
Dual wielding is a subjob that allows you to wield two weapons at the same time. It is a lower tier version of the ninja subjob. ..
With that being said, you can still put it to good use similar to Savage Blade setups.
With Spectral Jig, you can sneak around undetected and become invisible, making it perfect for traveling in dangerous areas or instances (especially solo). ..
2. Warrior
The warrior subjob is perfect for any dark knight that wants to see red.
In a short amount of time, you’ll be able to deal significant damage to your opponents.
Warrior is a great support job because it removes virtually all potential utility, but it does gain some in the form of Warcry. This provides a significant AoE attack buff and it’s great to have.
This build is based on combining the dark knight’s own techniques with Berserk to create an attack that is incredibly powerful.
Berserk and Last Resort are two of the most dangerous jobs in the game, as they remove your defense and make you much more vulnerable to damage.
The ability to become a warrior also does not give you any way to heal. And the only way to appropriately defend is with the Defender ability.
Defender is a useful tool, but it sacrifices the dark knight’s attack in order to provide defense.
If you’re worried about taking damage, it’s better to use a more defensive subjob like ninja. But if you can increase your attack high enough, the penalty to attacking may be miniscule. ..
A warrior subjob on a dark knight is only recommended in situations where healing is confidently covered, or if you’re using a zerg strategy.
1. Samurai
The #1 subjob for dark knights in FFXI is the Thief.
The samurai is often placed at the top of rankings just for its valuable Hasso ability! ..
This job allows for a hybrid form of defense, as the user can use Seigan and Third Eye to switch to a defensive stance.
Samurai’s Store, in addition to Meditating, means that dark knights will be able to weapon skill more often than ever. ..
Hasso is a new game that rewards players for using two hands. The bonuses given to these players are an increase in strength, accuracy, and a large reduction in weapon delay. ..
Zanshin’s work on a job that doesn’t have much access to accuracy can give you a second chance at an attack.