Some players find it difficult to determine a reliable route. ..

This guide is designed to help you from the beginning to the end of your grind, all being as efficient as possible. ..

This guide is designed to help you level as quickly as possible, so you can get the most out of your new character. There are a variety of alternate leveling spots mixed into the guide, so you can find one that works best for your playstyle.

This guide assumes you are using trusts and Signet from your respective nation.

The Trust quest can be started as soon as you begin the game, so it’s a good idea to activate that before setting out. Also consider bringing along EXP boosting sources like the Emperor Band or the Destrier Beret.

It is a very good idea to bring along Records of Eminence quest objectives where appropriate. This will make your journey much faster. For example, accepting the objectives that match a region from the Records of Eminence menu will speed up the amount of EXP you gain measurably.

In addition to all of this, keep an eye out for the limited time objectives! Sometimes you’ll come across ones that sync very well with the area you’re currently in, such as Vanquish Aquans or Vanquish Undead.

Levels 1–10

Ronfaure, Gustaberg, or Sarutabaruta

Your journey begins with a choice.

These zones are just outside the main cities, so put on your EXP boosts, summon your trusts, and head out into the open world.

It might be helpful to use the Fields of Valor and aim to fight monsters that are 1-3 levels higher than your own.

The journey to level 9 or 10 is straightforward and takes only a few minutes.

The main point of this article is that it’s a good idea to fight through the areas to the outer areas, as you’ll be using them as the next EXP spot.

Levels 9–13

La Theine Plateau, Konschtat Highlands, or Tahrongi Canyon

You need to kill all the enemies until you reach the required targets.

Avoid areas where aggro is likely to be present, as this can lead to negative consequences. ..

Elementals can aggro your magic if you’re not careful.

If you’re in either La Theine Plateau or Kontschat Highlands, be very careful of Rams because they can easily kill you. ..

Stay in these areas until you reach level 13.

If you’re looking to grind XP after sunset, be aware that ghosts and skeletons will also spawn at night. ..

Levels 12–20

Gusgen Mines

If blunt or magic damage isn’t an option, this area will be tough. ..

The Grounds of Valor page 1 features a variety of skeletons, some of which are quite impressive. Some of the skeletons are even posed in interesting ways, making for an interesting and unique view.

If your health falls below a certain point, skeletons will start to attack you. If this happens, be very careful not to let your health fall too low, as this could lead to your death. ..

If you’re visiting the city, be aware that there is a loud siren that rings quite rarely, but it can certainly give you a scare if unprepared. ..

Valkurm Dunes

If you’re looking for a challenging and rewarding experience in the great outdoors, then Fields of Valor is the perfect place for you! Here, you can kill lizards and sand hares while enjoying stunning views of the desert. So what are you waiting for? Pick up a copy of Fields of Valor today! ..

Welcome to the new, exciting world of Goblins! Beware of these pesky creatures as they can pack a punch.

When you get stronger, you can start killing more enemies for extra experience.

If you’re very strong or have powerful trusts, you can start at page 3 from level 12 which has you killing Damselflies and Crabs.

Levels 20–30

Qufim Island

This is a dangerous and highly dangerous zone if you’re not prepared.

At night, be very careful of undead. They will quickly kill you. ..

Mages should be aware of any thunder or light elementals around. ..

Goblins will be scattered around the edges of the island, and while they aren’t too tough, they can be annoying. Gigas will link if they manage to aggro you.

Start from Fields of Valor and kill Landworms until you’re around level 22 or 23, then focus on Clippers!

They can be tough, but you should be able to handle it.

At level 25, you can swap between the pages of the Clippers and Greater Pugil game.

Levels 30–35

Qufim Island

The Clippers, Greater Pugil, Gigas, and Acrophies are all possible outcomes of training pages 3, 4 or 5.

It’s a good idea to stay here until you’re at level 33 before moving to the next area.

Be careful of the weapons that wander near the cermet walls, as they can aggro magic.

Levels 33-46

Garlaige Citadel

This is a difficult area to navigate at first, depending on the trusts you are working with.

Don’t be afraid to run away if the going gets tough.

Grounds of Valor: Siege Bats and Borer Beetles

Don’t let undead get to you, as they’re always around in the dungeon.

Make sure not to fall through the cracks in the floor – this is a warning sign that something powerful and dangerous awaits below.

Levels 35–44

East Ronfaure [S]

This is a Wings of the Goddess zone, so you might want to get Sigil while fighting here.

The best way to kill these birds is by using a firearm. ..

The Colibris are a type of bird that can steal buffs from food. This is not advised, as the buffs can be lost very quickly.

Levels 45–55

Escha – Zi’Tah

If you have progressed far enough in Rhapsodies of Vana’Diel and have some powerful trusts, this area is a fast way to get through the halfway barrier. ..

Your prey this time is Eschan Worms and Eschan Crawlers.

The worms are easy to find, as you can fight your way through the crawling creatures.

It is also a good idea to have access to Silence and Dispel here, as worms can link and cast powerful spells from afar which can quickly turn things sour.

Crawlers will also link, and are capable of high physical defense when they use cocoon.

If you’re looking to take down some pesky enemies in Monster Hunter World, make sure to grab a Mollifier from the Affi shop. These handy tools will help keep the lottery monsters at bay, preventing them from spawning and ruining your hunt. ..

Bostaunieux Oubliette

The sewers are dark and dank, but they’re also home to some of the city’s most notorious criminals. Use your detective skills to find out what’s going on in these murky depths!

funnel bats and werebats are two of the most common enemies in the game, so it’s important to have a strategy for defeating them. Here is a guide on how to fight them: -Start by dodging their attacks and then attacking them with your sword or bow. -If they start to use their funnel bat form, be sure to use your shield to block its attacks. -When they start using their werebat form, try to run away or use your sword or bow to hit them in the head.

Don’t let the Hounds get to you; they sound aggro and can kill you if they get their hands on you. Sneak is the best way to avoid them.

Levels 50–65

Cape Teriggan

This is a popular area for mid-level players.

You can start by killing Beach Bunnies and Sand Lizards on page 1, then Robber Crabs and Goblins on page 2, and finally Robber Crabs and Velociraptors on page 3. ..

Since this is an open zone, there is some risk of aggro from sight.

Don’t let goblins and undead scare you away from the fight.

Levels 50–60

Escha – Zi’Tah

If you’re still in Escha from the previous EXP spot in here, this is a great transition area. ..

You’ll want to head towards Eschan Dhalmel – with Coeurls and Weapons this time.

These enemies are easy to defeat, but both Dhalmel and Coeurls can link, and Weapons will aggro magic.

The police are trying to dispatch the suspects quickly.

The Eschan Dhamel are a race of creatures that are capable of healing themselves, which may prolong battles. ..

Levels 55–60

Kuftal Tunnel

If you’re looking to get in shape and learn some new skills, head on over to the training page 1. There, you can beat up some Robber Crabs and Sand Lizards to improve your fitness. ..

Haunts are undead that aggro sound and HP.

Level 55–65

Wajoam Woodlands

Stay here for an entire 10 levels and get a free key!

Since this is in an area of the game called the Treasures of Aht Urhgan, you’ll want to be using Sanction, which you can pick up at Whitegate. ..

The Lesser Colibri are a small, fast-flying bird that can be difficult to track down. This area is just outside the city walls, so your target this time will be the birds themselves.

Do not feed the monster! ..

The powerful undead Fomors appear during the nighttime. They detect by sound and HP.

Levels 60–70

Escha Zi’Tah

This area is not a good place to be if you’re not very good at dealing blunt or magic damage.

Your enemies are Eschan Corse, Sorcerers, Warriors and Vultures. They’re all close by, so it’s possible to run around and kill them in a path if you wish.

Your HP is important, and it’s important to keep an eye on it. Undead targets are three out of four of the ones that can take your life.

The Eschan Corse have the potential to charm you, but if you’re with someone else, be prepared to run away.

The important note is that you should grab a Mollifier from Affi to prevent lottery monsters from spawning when killing these enemies.

Labyrinth of Onzozo

In this article, you’ll want to focus on Torama and Labyrinth Manticore.

Manticores are powerful creatures that can breathe fire. It’s a good idea to play defensively until you get a few levels in so you can use your breath attacks more effectively.

The two NMs mentioned in this article might be around, but it’s best to avoid them.

Levels 70–78

Zeruhn Mines

The Zeruhn Mines are a popular spot for miners because of the high levels of gold and other minerals that can be found there.

The best way to see Rome is to get pages 3 and 4.

The high level portion of the mines is a dangerous place. You should kill anything that moves, especially Colliery Bats and Burrower Worms. ..

Be extra careful when you’re around the Burrower Worms, as they can cast powerful magic that could land you in a hairy situation.

Levels 70–80

Escha – Zi’Tah

Snapweed, Eschan Goobbue, and Wasps are all close to each other. ..

There are plenty of monsters to fight in this area, but they’re not all easy to kill.

Watch out for wasps because at low health they can use Final Sting. If you’re not prepared, it can incapacitate you.

If you’re looking to take down some pesky enemies in Monster Hunter World, make sure to grab a Mollifier from the Affi shop. These handy tools will help keep the lottery monsters at bay, preventing them from spawning and ruining your hunt. ..

Levels 70–83

Escha – Ru’Aun

If you have access to this location, it can be a great spot to stay for around thirteen levels. ..

Your target is Eschan Z’Dei, a powerful mage who has been on the rise in recent years. Eschan is known for her powerful magic and her ability to control the elements. She is a threat to anyone who tries to stop her.

The undead creatures known as ghouls are able to detect living creatures by sight and have a variety of status ailments that can immobilize, silence, or even petrify their victims. So it’s important to have good healing or support if you’re going up against a ghoul. ..

The lottery monsters have been spawning more and more lately, and it’s getting difficult to kill them all. If you don’t have a Mollifier, you’ll need to use your strength and luck to do so!

Levels 72–80

Kuftal Tunnel

You’ll have to go past a rock that occasionally blocks your path at (G-9) on Map 2 to get here. It randomly appears and disappears, so you may have to wait a little before you can pass.

Once you’ve reached level 10, fight Ovinnik and gain a few levels. Then move to Greater Cockatrice.

Ladon is the best place to level up your character. ..

If you’re not prepared for the area, it can be tough. ..

If you’re playing melee, it’s important to have access to trusts with Stona, Paralyna, and Silena, or any other means of removing those effects. ..

Levels 80–85

Mount Zhayolm

Since this is a zone of the Aht Urgan, it’s a good idea to bring Sanction!

You’ll be fighting a lot of Orichalcum shells at this volcano. ..

They’re at C-9, so using the Unity Level 135 warp or the home point near this spot is highly recommended.

The creatures in this area have a high-pitched sound and a significantly larger radius at night. However, they are not linked, so be careful not to get surrounded.

Levels 80–92

Dangruf Wadi

XP farming in the late portion of the leveling route is a popular option!

If you have any EXP rings, start using them here since you can level very quickly.

First, get training on page 5. Then you’ll need to get launched upward by a geyser to reach the path to this area, around I-8.

After beating up the Witchetty Grubs and Goblin Headsmen, head to the east side of the map and start beating up the Skeletal Warriors.

Once leveled, get training and move toward Trimmers and Natty Gibbons.

You can safely stay at this spot until level 92. ..

Natty Gibbons can be a little tricky early on because of their high AoE damage attacks, so strong healing is highly advised.

Levels 84–94

Meriphataud Mountains (S)

This is a Wings of the Goddess zone, so sigils are a good idea.

The Condors are a large, aggressive bird that can be encountered in large numbers here. Be careful as they have a high link range and can easily hit you with their powerful attacks. Play it safe by pulling individually for the initial few levels to avoid being hit.

Once you reach level 88, you should be able to deal with links a little easier.

Levels 85–92

Rolanberry Fields (S)

Since the Wings of the Goddess expansion added this area to the game, it’s a good idea to use sigils. ..

You’ll be fighting Champion Crawlers in this spot.

They have a very high link range, so it’s important to pull carefully for the first four levels.

After that, you should be fine with them teaming up on you.

Levels 87–92

Fei’Yin

The quickest way to get here is by taking the Home point just outside the Qu’Bia arena.

Bats called Balayang are abundant in the area. ..

Don’t be fooled by the link.

Some players could be overwhelmed if they’re just arriving here for the first time. If you’re new to the game, it’s important to be aware of the basics and how to get started. Some things shouldn’t be too hard to deal with, but some players could be overwhelmed if they’re just arriving here for the first time.

Levels 90–99

Gustav Tunnel

Head to the far depths of the cave on page 8 of the training guide. ..

Sneak and Invisible are highly recommended while traveling to this spot to avoid all the Goblins and Skeletons that plague the caverns around (I-7).

Boulder Eaters and Pygmytoise are two of the most dangerous creatures in the area, and you need to be careful if you want to survive their onslaught.

Ceizak Battlegrounds

The Ionis buff will help your party members deal more damage as they take damage.

This is your last chance.

The city of Adoulin is always crowded because it’s right outside of the city. It’s usually very noisy.

Blanched Mandragora are a dangerous plant that can put you to sleep with their AoE sleep effect. Be careful when fighting them, as they can quickly take down your party if you’re not careful. ..

Yahse Hunting Grounds

The Yahse Hunting Grounds is a place where you can hunt yahse, a type of animal that is very rare.

Ionis is advised to stay away from the situation.

Farming calfcleaving chapuli is the best way to earn experience in this zone. ..

Be careful when dealing with these people, as they can be quite violent! ..

Rala Waterways

This spot is part of the Seekers of Adoulin expansion, so definitely get Ionis before heading here!

Depthwalker crabs and barnacle crabs will be plentiful targets in this location, but watch out for the various slimes you might come across. They can be tricky to defeat if you don’t have magic. ..