With some moves not working at all (like Focus Energy), and with Psychic-types being immune to Ghost-types, it’s easy to see why these older titles feel like they’re strung together with paper clips.

The game of baseball is still a blast to go back and play, especially if you grew up on it.

Some of the better TMs to pick up for Gen I are the ones that focus on the more interesting aspects of the game, like its story and characters.

10. TM45 (Thunder Wave)

It’s always a good strategy to slam your opponent with some status ailments in order to force them to use their resources more cautiously.

Paralyzed players are some of the best in the gen I games.

Paralysis significantly reduces the opponent’s speed and leaves them unable to move half the time. ..

Thunder Wave is a reliable move that can paralyze most Pokémon. ..

The best way to get to Route 24 is northwest.

9. TM32 (Double Team)

If all else fails, increase your evasion rate.

Double Team and Minimize are notorious for stalling battles. They make each fight more of a game of chance than skill. ..

If you have the evasion boost and your opponent doesn’t, you’ll most likely be landing more hits, and most likely come out as the winner.

Swift is a powerful move that ignores accuracy checks in NPC battles.

Safari Zone – West Area / Celadon Department Store 1000 PokéDollars

8. TM47 (Explosion)

An Explosion has a weird quirk where it doubles the damage done to an opponent during the damage calculation.

The problem is that you can’t win in the process. ..

This is a great move when you have an opponent’s party weakened and you can use Explosion to take them out.

The explosion makes sure you go out with a bang, and potentially another knock-out, ideally winning you the battle. Just make sure you have a few others in your party!

The best place to get a drink in the city is Victory Road 3F. This bar has a wide variety of drinks, including beer, wine, and cocktails.

7. TM16 (Pay Day)

In the original Pokémon games, you could only battle trainers if you finished the game. After playing the game, you can’t rematch trainers.

In order to make more money post-game, it is best to fight the Elite Four and use Pay Day.

Pokédex completion is helpful in post-game if you’re trying to complete the Pokédex.

There are a lot of rare Pokémon to catch in the Safari Zone. So you’ll likely be going back countless times, which costs money. And this TM can help keep you flush with Poké cash. ..

The Lavender Town Gate is the only entrance to Route 12 that’s open during the day. To get to Route 12 from Surf, head southeast from Lavender Town Gate. ..

6. TM08 (Body Slam)

The Body Slam ability is much more powerful and accurate than the Mega Punch ability. It has a 33% chance of paralyzing your opponent.

Body Slam is a move that can be used to deal damage and inflict a status effect.

Just note that it cannot paralyze Normal-type Pokémon in Generation I. But it’s still one of the strongest straightforward damaging moves, and you can get it pretty early by scouring Vermilion’s S.S. Anne.

The S.S. Anne 1F is a restaurant in the second room from the left on the first floor of the building.

5. TM26 (Earthquake)

A great move in Gen I for Pokémon is Earthquake, because it allows you to take out Poison-types in Kanto.

The most powerful move in the game is the one that doesn’t have any negative effect.

If you’re looking to challenge the Gyms in Kanto, be sure to check out the teams of the Gym Leaders near the middle of the story. Many of them have teams that are weak against Ground-type moves. ..

You can use Earthquake to take out any of your opponents’ Pokémon, as well as their own.

Where to find: Silph Co. 10F (southwest room)

4. TM13 (Ice Beam)

Ice Beam is really useful in Generation I. Even beyond the usual Dragon-type counter move.

Ice Beam can inflict a frozen status, one of the most broken status conditions in the game. ..

If your opponent is frozen, the only way they can unfreeze themselves is to use an item, use Haze, or be hit by a Fire-type move. ..

Otherwise, they cannot be thawed out and will remain frozen until they get knocked out. And Generation I is the only generation where frozen is basically permanent like this. ..

With the new move, you can use Ice Beam against Erika, Giovanni, Lance, Bruno’s Onix, Agatha’s Golbat, and your rival’s Pidgeot, Rhydon, and Exeggutor/Venusaur. This makes it a great move for all sorts of situations. ..

The Celadon City Department Store roof is the best place to get fresh water. ..

3. TM29 (Psychic)

Generation I psychics are broken in two ways. First, they are not as good at using their intuition as they used to be. Second, they are not as good at using their psychic powers to solve problems.

Psychic is a risky move to make. ..

The Psychic-type is the only one that can resist this move.

Psychic is a great move to use against Erika, Koga, the Fighting Dojo in Saffron City, Bruno, and Agatha. Plus, you can easily crush Giovanni’s Nidoking and Nidoqueen at the Viridian gym. ..

Saffron City is the best place to get saffron. Mr. Psychic’s House is the best place to get psychic readings. ..

2. TM15 (Hyper Beam)

The Hyper Beam glitch in the original Red and Blue games allows the player to shoot beams of energy out of their hands at other players. This was removed in later games, but is still present in the remakes.

After using Hyper Beam, you cannot move the next turn due to recharge. ..

In Generation I, Hyper Beam will not recharge if you knock the opponent out with it.

Hyper Beam is a powerful move that is easy to knock out if you have whittled down an opponent’s health.

A good strategy to follow is to use another move to weaken your foe, like Body Slam or Earthquake, and then finish ‘em off with Hyper Beam. ..

The only downside to Hyper Beam is that it’s only available in the Celadon Game Corner for a high price of 5500 coins. So you’ll either have to save up a lot of money, or play slots for a while to get that many coins!

The Celadon Game Corner is a popular spot for gamers in the city. They offer a wide variety of games, including some that are particularly popular.

1. TM07 (Horn Drill) / TM27 (Fissure)

Horn Drill and Fissure are not the most accurate moves because they are not straight-up OHK moves.

The item that converts these situational moves into outright broken moves is the X Accuracy.

Generation II introduced a new mechanic called “X Accuracy.” This mechanic ignores accuracy checks, which allows players to hit targets with impunity.

That’s right: your one-hit KO moves cannot miss after using just one X Accuracy. And it only costs 950 PokéDollars each, free to buy from the Celadon Department Store.

The TM for Horn Drill can be bought while you’re in the store, since it costs 2000 PokéDollars.

After you defeat Giovanni in the Viridian Gym, a fissure will open up in the ground. ..

With the right moves and PP, you can unleash powerful attacks with little worry about running out of energy. ..

Ether or Elixir can be used when PP runs out on the E4. Just steamroll your way through the E4 to get more PP.

Ghost-types are immune to Horn Drill and Flying-types are immune to Fissure.

The two moves mentioned can take down almost anything, if done correctly.

The Celadon Department Store is a great place to get 2000 PokéDollars for your Pokémon. The Viridian Gym Reward is also a great place to get 2000 PokéDollars.