The three classes of creatures in the game - Fighters, Mages and Paladins - each have their own unique set of abilities that make them powerful and versatile. The Fighter class can heal, buff and deal physical damage. The Mage class can cast spells, deal damage and heal allies. The Paladin can use his sword to deal physical damage to enemies and protect allies.

The employees of the company have a variety of subjobs that revolve around pushing many aspects of the business to the forefront. This makes them excellent at one thing, and makes them very successful.

There are a few jobs in FFXI that allow you to prosper as a red mage. These jobs include the White Mage, Black Mage, and Summoner.

5. Black Mage

Since the 75-day job market, red mages have had a lot of options. ..

Red mages are highly famed for their Fast Cast ability. This means they’re one of the most reliable stunners in the game—a spell granted by this particular subjob.

A red mage will be at the forefront of a task to effectively lock down an enemy with stuns.

Chainspell is a great spell to use with this job combo because it can help you deal damage quickly and efficiently. ..

Elemental seals are incredibly useful for increasing the accuracy of next debuffing spell cast, often making it land with certainty. In addition to this, red mages also get access to Sleepga, Drain, and Aspir if they choose a blm subjob. ..

Sleepga is a great tool for controlling crowds. ..

utility black magic such as Tractor, Warp, and Escape are also very valuable tools that can be used in various ways. They are not commonly used anymore, but each have their own unique advantages.

4. Dancer

Dual wielding red mages are a popular subjob for mages who want to use two weapons at the same time. This allows them to do more damage with their two weapons, and makes them harder to hit.

Dancer is a skill that is used by high levels players at the endgame.

This combination of abilities grants the user some melee abilities that are useful for dealing damage and increasing Haste. The ability Haste Samba also gives the user 5% job ability Haste.

Skillchain Damage Bonus is a new ability that can be found on some red mage gear sets. This ability increases the damage done by skillchains, making them more efficient and effective. This could have a significant impact on a player’s DPS, making them more powerful and effective in combat. ..

Plus Accuracy Bonus provides a bonus to accuracy, which works well with their Composure accuracy effect. And Subtle Blow to reduce the TP they grant enemies with auto attacks. ..

Red mages can now use Waltzes to heal or AoE heal allies, which can be handy in tight situations.

Since the party can use TP to heal instead of MP, this means they are not wasting much on cures, which can whittle away at their MP pools as a fight drags on. ..

3. White Mage

The white mage subjob is a huge asset for a red mage who’s on backline support.

The Stona combo is a powerful spell that can be used to cast all of the Na spells. ..

The new game coming out for the Nintendo Switch, “Erase”, will include features that help players remove debuffs from their allies and learn Curaga spells to help revive them. ..

Red mages who know how to use Repose can put enemies to sleep, and even deal damage to undead. This spell is especially useful against creatures that are resistant or immune to other Sleep spells. ..

Divine Seal is a tool that can be used to convert –Na spells into AoE forms, or make the next Cure into something that fully heals the target.

Divine Seal is often used in emergencies because it has been recast so many times. It’s good to have it on hand in case of an emergency. ..

2. Ninja

A ninja can be subbed by more advanced damage dealing red mages who are looking to invalidate the damage they receive, instead of just healing it.

With the use of Utsusemi shadows, a red mage can greatly amplify their own abilities and those of their allies.

A monster’s defenses can be weakened by a buff like Stoneskin.

A ninja subjob also offers a red mage the highest level of dual wielding available from a subjob. This can give you some serious auto attack potential, which works well with en-spells; capable of some exemplary damage over the course of a fight.

While red mages have access to Blink, it’s not always reliable enough, as the chance to evade attacks isn’t guaranteed. So it consequently falls to Utsusemi to provide safety by providing a reliable ability.

This is a great subjob for solo red mages in Final Fantasy XI, as it allows them to tackle content that would otherwise require a full party.

1. Scholar

If you’re running a red mage, then scholar is the best subjob in party situations.

Many red mages are adopting the role of primary debuffer with support and healing capabilities, due to the immense capabilities that the class possesses. ..

This job allows the employee to quickly fulfill both roles with the use of Light and Dark Arts.

A white mage and a red mage can work together to keep up with the healing abilities of a black mage. This allows the two mages to share knowledge and help each other out when needed.

Accession can effectively function as backup healers and supporters, which is beneficial to the group. ..

The job combo of Erase and all -Na spells grants access to spells that erase targets, except for Stona in particular. And using Sublimation allows for a burst of MP if needed. ..

Black magic is not as versatile as red magic, but it does offer some unique abilities. For example, Drain and Aspir can be used to deal large amounts of damage over a wide area. ..

AoE Aspir can be especially helpful in situations with a lot of enemies, just to fully top off your MP.

Red mages are known for their offensive magic, and a scholar subjob gives them the ability to cast Helix spells, which can deal huge amounts of damage in the form of DoT ticks. ..