The popularity of samurai in the game is due to their strong skillset and ability to fight on the front line.

A samurai job that would fit best for someone with a build like mine is support. This job would allow you to bolster your damage dealing abilities, and help you take down enemies more easily.

  1. Samurai swordsmith
  2. Samurai armor maker
  3. Samurai sword collector
  4. Samurai sword instructor

5. Dancer

Dancer is a versatile job that can be used in low-man scenarios or solo content. It can be a great subjob here, too.

Dancer does not provide any damage increasing potential to a samurai. And the only extra damage it can offer is available to any samurai natively: Skillchain Bonus.

Fortunately, they don’t particularly rely on damage coming from subjobs, so the sacrifice isn’t as large as it seems.

Dancers offer fantastic utility for themselves and party members through their subjobs. Waltzes can be used to heal, Steps can be used to debuff enemies, and Sambas can provide a party-wide buff. ..

In the last case, that would most commonly be the Haste Samba for a wonderful 5% job ability Haste. ..

Spectral Jig is an incredibly useful ability that grants the user Sneak and Invisibility. Naturally, this would be super useful to avoid unwanted attention from enemies. ..

4. Ninja

This would be a perfect job for fights where physical damage is a concern.

Utsusemi shadows gives you the ability to reliably block physical AoE damage, which would otherwise wipe you out. This is great for Samurai who rely on Third Eye to protect them from harm.

A samurai using shadows to absorb magical damage can clash with a Utsusemi shadows. It’s often better to use shadows for their ability to also absorb physical damage, as Third Eye lacks this ability.

While Utsusemi and Third Eye can be switched back and forth in different battles, focusing on Utsusemi also allows you to keep using Hasso to increase your damage, since Hasso and Seigan replace each other. ..

Since samurai have no other way of applying this for themselves, Monomi and Tonko also offer Sneak and Invisible respectively – both extremely useful for travel.

3. Rune Fencer

There is no doubt that the best defensive support job available to a samurai is as a bodyguard. This position offers a wealth of benefits, including the ability to protect those who are important to you and the opportunity to work alongside some of the most skilled fighters in the world. ..

The rune fencer is a very versatile and important weapon in the ninja arsenal. While not as fast or agile as a ninja, the rune fencer can easily take down enemies with its quick strikes and deadly combos.

This subjob can often prevent magic damage from knocking players out instantly, so it’s very handy to have on board when magic damage is going to be a considerable worry in a fight.

Wards and runes can help protect your character from incoming magic damage. This is especially true for rune fencers, who have traits that help reduce the damage they take. ..

In addition to all of this, you’ll gain the ability to use a few supportive spells – which also allow you to tank if the situation calls for it. Flash allows you to gain large amounts of enmity, which can then be combined with Seigan and Third Eye to negate some nasty physical attacks.

Rune fencers can use Blink to get around Third Eye’s cooldown.

In a world where both physical and magical attacks are ineffective, one can find efficiency in using both. This can even result in the complete negation of physical attacks.

This samurai + rune fencer combo can use various bar-spells, with the exception of bar-amnesia.

2. Warrior

The job of a samurai is built for damage. This means that they will be used in situations where going all out is necessary. ..

With the addition of Double Attack, Attack Bonus, Smite, Warcry, and Berserk, samurai can push their damage to obscene levels. This is not possible with many other subjobs.

Warcry is an AoE buff that increases the damage of all allies in a party by 25%. If used in an agreed order, it should be used first on the warrior, then the rogue, then the mage, and lastly the rogue’s caster. This buff can be increased by using a warcry ability multiple times in a row.

Berserk can be a risky move if you’re unprepared, especially if you unintentionally gain the attention of an enemy.

Third Eye may have to be quickly deployed here to control the surge in enmity. But if caught at a bad time, the high defense loss from Berserk can get some players in trouble.

A samurai can tank with relative ease if they have the right tools and training. This includes skills like swordfighting, armor-piercing attacks, and dodging.

The easiest way for the enemy to gain a lot of animosity quickly is to provoke them. This can be done by attacking them quickly, using Seigan and/or Third Eye. ..

Defender is a temporary increase to defense that can be used in exchange for attacking.

1. Dragoon

The samurai’s subjob used to be a very specialized option, reserved for the most skilled and experienced warriors. However, in recent years, this job has become more popular among civilians. ..

Dragoons have seen a recent rise in popularity due to the addition of the Weapon Skill Damage trait. ..

This is beneficial for a samurai that uses weapon skills frequently and efficiently.

High Jump is a great way to reduce your current total enmity. ..

Combining Third Eye with Third Eye can give players a way to negate damage while getting rid of their current enmity and very efficiently.

The dragoon job offers the valuable Smite ability in addition to the Attack Bonus trait, increasing your attack handsomely.

The Dragoon job offers the perfect blend of efficiency and conservation, making it the perfect subjob for anyone playing a Samurai in modern FFXI.