The developers of the game FFXI have recently seen more popularity and recognition as a result of updates that have steadily increased their power, turning them from healers with damage dealing capabilities, into damage dealers with healing capabilities.

Dancers have a lot of flexibility in their job choices, which allows them to specialize in different areas and boost their overall abilities. This is often seen as an advantage by many players, as it allows them to focus on what they’re good at. ..

Dancers have many subjobs, but some of the better ones include: aerialist, contortionist, and juggler. ..

5. Ninja

Ninja is a highly versatile tool that can be used for a variety of tasks. It is especially useful for dancers, as it offers great utility for movement and flexibility.

Some fights in the game still require the use of Utsusemi shadows. This means that when damage is unavoidable and large, this will be the go-to subjob. ..

4. Rune Fencer

Dancers can try out a defensive option to protect themselves from attackers. This could be anything from using a shield to using a quick move to get away.

Rune fencer is a great addition to your team because of her self-sustainability. By adding her to your team, you can reduce the magic damage you take by a significant amount.

Dancers and magic users can combine their skills to create a powerful force. By taking the Magic Defense Bonus trait, you’ll be able to protect yourself even more effectively. ..

Fencing provides helpful spells such as Stoneskin and Foil, Aquaveil and Blink. ..

If your dancer runs out of MP, you can restore it with Aspir Samba. ..

Rune fencers have a unique ability to reduce damage from status ailments, as well as magic damage. This makes them an ideal choice for players looking to reduce the amount of damage they take from various sources.

Runes can be used to increase the potency of your auto-attacks.

If you’re looking to tank a fight, using a rune fencer as your sub is the best option. They have a lot of tools to mitigate damage of any type, but are especially effective against magic damage. ..

3. Warrior

Dancing is a great way to deal damage to enemies, and in FFXI, dancers are especially strong in this regard. Their physical damage is high enough that it can easily take down even large creatures, and their fast movement makes them difficult to avoid.

With Double Attack, you can generate more TP by attacking twice in a row. And the natural Attack Bonus trait here is very helpful in boosting your damage output. ..

Berserk and Warcry are two powerful partners in crime. They offer massive attack bonuses, which can be helpful if you want to maximize your damage output. However, it may be smarter to synergize these two warriors with other warriors or players using warrior as a subjob to get the most out of their abilities.

Dancer’s accuracy is greatly improved by the aggressor.

A warrior’s Fencer trait can be incredibly useful if you ever find yourself in situations where you’ll be using just a single weapon. This means that you can use your quick reflexes and agility to avoid being hit by enemy attacks, and also make quick decisions when it comes to which weapon to use.

This might be a way to reduce the amount of TP you give an enemy, or simply to tank with a shield.

This is a powerful weapon skill that sees large amounts of fTP bonuses.

2. Dragoon

This job has become very popular recently among damage dealers due to its Weapon Skill Damage trait.

Dragooning is a popular job among players, and because it’s exclusive to this profession, the dragoon itself has garnered a lot of attention. ..

Dragoon riders are some of the most skilled weapon users in the game, and their ability to inflict massive damage with just a few swings makes them a hard choice to beat when it comes to maximizing damage done. ..

If you want to maximize your chances of closing skillchains, dancers should definitely consider using this support job. ..

In situations where you don’t want to be the center of attention, High Jump can let you shed enmity. And it goes well with the increased damage output that this job provides, in addition to the enmity generated by Divine Waltz.

Dancers who choose to become dragoon subjobs receive an Attack Bonus trait, which gives them a little bit more muscle when attacking. ..

And Conserve TP provides dancers with a nice supplement to their weapon skills. Since dancers often use weapons, they can save TP for their dances, which are entirely dependent on TP as a resource. ..

Dragoon is a job that offers little utility, but it’s more than welcome as a subjob meant to deal high damage already.

1. Samurai

This is a great job for dancers who are in all aspects of offense and defense. The samurai is likely to be used in most situations.

Subbing samurai is a common practice for other jobs, but it’s not being used by dancers yet. Almost everything else in the job market is being used, so it’s an interesting trend to watch. ..

This combo provides a lot of other benefits, like the ability to store TP, which is incredibly useful on a job that uses TP as a resource.

Meditate allows you to passively gain TP regardless of if you’re in battle or not. This gives you a helpful buffer before starting a battle, or just for the increased use of weapon skills. ..

Sekkanoki allows you to strategically use only 1000 TP for your next weapon skill, saving the rest for dances, steps, or otherwise. ..

And Zanshin still works for 1-handed weapon users, so in the event you miss, you still have a 25% chance to attack again! ..

Third Eye is a new dance game that allows dancers to evade physical attacks, increasing their sustainability. ..

This is a strong setup that combines Fan Dance with the sound of drums.

Third Eye provides a massive initial damage reduction, which enemies will find hard enough to overcome if they try. However, if they eventually do, they’ll have to contend with the massive physical damage reduction provided by Fan Dance!