The job of a journalist is complex, but the flexibility it provides makes them able to tackle difficult content on their own. This makes them incredibly versatile and able to cover a wide range of topics.
Your PUP is able to choose from a diverse list of subjobs that don’t impede on their base abilities.
We’ve got a few great suggestions right here if you’re not sure what job to match with your puppetmaster.
5. White Mage
In the particular case of an automaton being the center of attention, it stands to reason that a master can stay safely back and provide support if necessary. ..
This is possible with the spells a white mage offers.
This is a useful ability in situations where it’s too risky for a master to stand in close range.
Puppetmasters are vulnerable to attack because they rely on their puppets for defense. ..
By subbing a white mage, you gain the highly valuable Magic Defense Bonus II trait. This bonus will come in handy as you face enemy magic attacks.
You can gain access to Haste, Dia II, Stoneskin, Blink, Erase, as well as -Na and Bar-spells, in addition to Cure IV, allowing you to perform as a backline support job perfectly.
Puppetmasters are able to use the enmity generated by Flash, in conjunction with Ventriloquy, to keep an enemy’s gaze locked on them. This is great, if they are generating enmity through support. ..
Divine Seal can be used as an emergency healing tool with a WHM subjob.
This spell can be used to either buff the next healing spell, or to turn the next –Na spell into an AoE!
4. Dancer
I am a puppetmaster with a natural affinity to solo well, so I was able to create this hybrid utility job that synergizes well with my skills.
Dancers are a great subjob for new players, as they provide a lot of crowd control and utility. Dynamis is where dancers really shine, as the high concentration of enemies makes this a great job for clearing content. ..
Dancers can grant the Skillchain Bonus trait to puppets, which can be helpful when combining weapon skills with automatons. ..
You’ll get a Subtle Blow II to minimize the TP you give enemies when they attack.
Adding a dancer subjob will give you some nifty self-sustaining techniques, without full reliance on automatons or trusts. Now you can give an automaton the option to tank or damage deal instead.
With access to various Waltzes, a puppetmaster can quickly remove debilitating status ailments, heal themselves or allies, or even change the course of battle. Always a good thing. ..
Haste Samba is an effective way to grant a 5% job ability Haste to the party or to their automatons. Additionally, Steps and Flourishes can be used to passively debuff enemies, or stun them.
Reverse Flourish can be used in conjunction with Tactical Switch by experienced puppetmasters, allowing them to quickly grant large amounts of TP to their Automatons, increasing their weapon skill frequency. ..
Puppetmasters can now safely traverse dangerous crowds of monsters or areas with the use of Spectral Jig. ..
3. Ninja
If a fight has a lot of dangerous AoE or single-target magic, consider using a defensive option. ..
Ninja subjobs offer Subtle Blow III, but puppetmasters don’t really gain anything else by using this subjob – because its most important tool is Utsusemi. ..
When a fight does require shadows, though, this is an unbeatable choice.
Utsusemi allows puppetmasters to be a little aggressive in their approach to combat, by allowing them to stand in enemy range and just go ham with weapon skills alongside their automatons. This allows the puppetmasters to take advantage of the enemy’s weaknesses, and make them pay for their aggression.
This may serve as a DPS increase depending on the situation.
Monomi and Tonko grant you two abilities that are similar to the ghostly jig. These abilities help you move in a safer way, making it easier for you to survive in dangerous situations.
2. Rune Fencer
When magic damage is an issue, the best way to protect yourself is to have a bona fide defensive job.
This job is a primary choice for puppetmasters who need to fight alongside their automatons. However, it is effective in mitigating magical damage through the use of Vallation and Pflug, in combination with the various elemental Runes they can bestow.
Rune fencer is a subjob that offers Magic Defense Bonus II, Tenacity, which increases the chance that users may resist a status ailment. This is surprisingly helpful in the right situations.
This job also grants a few useful spells like Blink, Aquaveil Bar-spells, and even Flash for enmity – which you can combine with Ventriloquy in the exact same way that you’d do it by subbing white mage.
The rune fencer job offers a lot of healing and defense, but also some battle damage. It’s a good middle-of-the-road choice.
1. Warrior
Warrior is the best job for a puppetmaster who wants to hit as hard as possible.
To make the most of your subbing, it’s important to understand the purpose of each trait. Attack Bonus allows you to deal more damage with your attacks, Smite helps you take down enemies quickly, and Double Attack makes it easier to hit multiple targets at once. By using these traits in combination, you can achieve the goals that you set for yourself - whether that’s taking down enemies quickly or dealing massive damage.
Your puppetmaster has sent you a message!
The Provoke ability may be used in conjunction with Ventriloquy to effectively divert enmity to automatons, and keep the hate off yourself. This way you’d have a lot more control over each fight, and you can adjust based on the party (or how much DPS your party can dish out).
Provoke, Aggressor, and Warcry are powerful and snappy ways to increase your attack. Combined with many of the hand-to-hand weapon skills a puppetmaster gets, this can make for an incredibly powerful attack.