In IX, despite not being as hard as FFV could get, there are still some challenging bosses.

  1. The Godlike Boss: This boss is incredibly difficult to beat, but it’s definitely worth the challenge. They have a lot of health and can easily kill you if you don’t have good strategies in place. One way to beat this boss is by using your spells to heal yourself and your allies, then using your attacks to deal damage to the boss. Another way is by using your abilities wisely and dodging their attacks.
  2. The Dragon: This boss is definitely one of the most challenging bosses in the game. They have a lot of health and can easily kill you if you don’t have good strategies in place. One way to beat this boss is by using your spells to heal yourself and your allies, then using your attacks to deal damage to the dragon. Another way is by using your abilities wisely and dodging their attacks.
  3. The Witch: This boss is definitely one of the most challenging bosses in the game. They have a lot of health and can easily kill you if you don’t have good strategies in place. One way to beat this boss is by using your spells to heal yourself and your allies, then using your attacks to deal damage to the witch. Another way is by using your abilities wisely and dodging their attacks

This list is of the ten most difficult gods to worship. They are all optional, and it is expected that they will be difficult.

11. Black Waltz 1 & Ice Sealion

Hey, it’s a wakeup call. Zidane is the only one who can help us fight these enemies.

With all of these advantages, Sealion is a formidable foe for the player. However, the player must be careful not to overspend on abilities or they may not be able to complete the game’s challenges.

The main point of this article is that Black Waltz 1 will constantly heal the Sealion, even if he is defeated.

The final kicker for poor Zidane is that later in the fight, Sealion will start getting two turns.

The best way to handle this fight is to have Zidane sit in the back row and steal until you get the Mythril Dagger from the Sealion. Or if you’d rather skip the thieving and don’t care about the Bandit skill, pound away at the Waltz until Trance fills up.

If you’re a thief like me, you might have obtained the Mage Masher early on from the first fight. If not, even Trance only offers so much help. ..

Assuming you’re stuck with only daggers, it’s important to take down the Waltz as quickly as possible. You don’t want him healing the Sealion and having to start over again.

The most important thing is not to hesitate to heal up, even as early as half HP. Because the Sealion becomes absolutely relentless later in the fight.

10. Gizamaluke

Black Waltz 1 and Sealion were alarm clocks. This guy is a punch in the face after hitting snooze. ..

You may or may not have Quina for this fight, and if they do have 1HP and a Limit Glove, you should disregard this entry entirely. ..

Blue Magic is a powerful magic that can make people do things they never thought possible. This guy has a few tricks up his sleeve that could make your life difficult.

Thunder and Gizamaluke are two of the most powerful monsters in the game. Vivi should avoid using magic against them, as it will only result in Gizamaluke retaliating with Silent Voice. ..

He counters physical attacks and hits hard. He likes to keep his gear up to date or suffer hard.

In the final moments of the fight, he’ll cast a spell that will completely wash away your team’s health and abilities.

The best solution for this is to toss a tent on Gizamaluke at the start of the fight. With any luck, he’ll be bitten by Dark/Poisonous snakes. If he misses on his physical attacks, that could be a game changer. ..

Zidane can use The Ogre to Silence Gizamaluke and that remedies the problem of his Water spells.

Freya should jump every turn to keep herself out of harm’s way, and Vivi should focus and use thunder. Quina or Vivi could spend a turn using echo screens on Vivi if he’s silenced, as neither of them are particularly useful to this fight otherwise. ..

9. Hilgigars

This is a large, imposing creature that lives in the hills. It is said that it can bench press 400 pounds and has a wingspan of 100 feet. Some say that it is the strongest creature in the world.

Disc 2 of the game was mostly easy, but this guy made it feel like a true challenge. ..

He has a history of earthquakes, he hits like a train, and he will literally sit on your party members. Not cool.

This guy is almost unforgivable because he has the rarest steal in the game: a flute for Eiko that won’t otherwise be obtained until Disc 3.

If you want to buy a flute, I can’t give you any advice that will make it any less painful. Except maybe file your tax return between turns, it’ll take about that long.

The only way to counter the quakes is to be vigilant about healing with both Dagger and Eiko.

If you have any Phoenix Pinions handy, you can actually equip one on Eiko for her to learn the Phoenix summon. This is amazing as it revives your whole team and deals respectable damage to the boss.

Vivi can sit back and spam spells, Thundara is my go-to around here.

The only other thing to do is keep wailing on him and eventually he should give up the ghost.

8. Soulcage

The boss is cheese-y, and most people seem to do the same.

I’m here to talk about the news.

I’m here to talk about how I plan on fighting him fairly, as he’s one tough son of a Chocobo.

Undead beings are vulnerable to fire, right? ..

The player’s party is hit with a volley of fiery leaves, dealing damage every turn.

This attack just hurts a lot. And it’s really hard even with two healers to keep up with the damage.

Fira and Blizzara are two of Vivi’s three elemental magic attacks. If you think Dagger and Eiko can keep up with the Burning Leaves, then Zidane can only hit Vivi and hope for Trance. ..

Truth be told, if you choose to fight this guy the way he was intended, you may have a good chance of success. I’ve only ever pulled it off once.

7. Ark

I certify that Disc 3 absolutely hates you.

This guy is fought in the Oeilvert region, where magic cannot be used.

Vivi and Cura cannot be used to heal. Only Chakra and Reis’ Wind can be used to heal.

He likes to cast tornadoes on your team that inflict confusion and make the team float so the tornadoes are more effective.

Your only hope is that they don’t kill each other when they attack, because your party will likely consist of attackers.

Freya is in the back row and using Jump repeatedly is your best call here, if only to spare her from tornado hell and have her wake everyone else up at a reduced risk of accidentally killing them.

If you have some weapons lying around that you don’t want the skills from, or have learned all the skills from(and don’t need them for synthesis), Amarant can go ahead and throw items at Ark for some solid damage.

If you’re looking for a breeze while on vacation, Reis’ Wind is your best friend. The wind turbine provides clean, renewable energy to the island and helps keep the power on during outages. ..

The regen effect is a godsend for this guy.

Zidane is hoping that Trance will help him win the UEFA Champions League this season and keep stealing/hitting goals.

6. Earth Guardian

This guy isn’t the worst on his own. You can even get auto-float to mitigate the Earthquakes. ..

Your partner, Quina, is not up to the task of taking on Zidane by himself. ..

Unless you have Whirlwind, Quina is only good for Mighty Guard and White Wind. And, like it’s going out of style, throwing potions. ..

If you don’t have Auto-Float, your only real option is to attack, steal, and hold out for Trance. ..

Making it that far in this game is harder than you might expect without an abundance of potions and grinding. ..

5. Disc 3 Finale Boss Extravaganza

The game decided to include a new mode called “Tournament Mode”. This mode is where players can compete against each other in a series of matches.

Don’t cancel your afternoon plans just yet. This may take longer than the tax returns I mentioned before. ..

The silver dragon isn’t terrible, but he has a lot of health. His HP is 24,000 or so.

The dragon is a very powerful creature that can hit hard.

Bring Dagger in, because you need the healing. Shiva also doesn’t hurt here. He can be put to sleep with Quina’s Night.

Garland is quite a bit worse, throwing Stop around and he has a staggering 40,728 HP.

He has Flare, which absolutely sucks to get hit by.

Kuja is the final boss in this lineup, and he comes at level 64 with 42,382 HP. Kuja is a powerful and dangerous enemy that can easily take down your party if not taken care of quickly.

Don’t worry about your whole party. Flare Star will ignore Reflect and Shell, and hits the entire party.

Kuja will also cast Thundaga and Demi. These spells are less punishing than the other two.

If you have a Coral Ring, it will absorb Thundaga. This will help. ..

Demi is thankfully just a gravity spell. ..

The fights against the bosses are not too difficult individually. But if you are low on items, they quickly turn into a war of attrition with each boss boasting around 110,000 hit points total. ..

After defeating the Silver Dragon, Kuja gets to listen to Garland’s entire speech again.

4. Nova Dragon

The name of the style is “something-ryu.” ..

This guy really ripped off the band aid for Disc 4. The endgame is a true step up in the difficulty of bosses here.

Twister and Aerial Slash are wind-elemental attacks that deal a lot of damage.

Nova Dragon will also counter all physical attacks and he has the Tidal Wave spell, which is the big brother of Sealion’s Tsunami.

Shockwave is a party-wide attack that’s been reported by multiple players. ..

Hits really hard. ..

If you have four Ribbons, you need to worry about the counterattacks and how they will hurt you.

If you don’t have the ribbons, you can’t participate in the parade. ..

It’s time to put on your best show.

Eiko can use Holy to deplete Steiner’s 54,000 HP, Shock to reduce Vivi’s DPS by 50%, and Dagger or Blizzaga to summon Shiva to deal damage. However, this fight is a race to see who can inflict the most damage before Steiner dies. ..

3. Tiamat

Memoria is a small town in the middle of nowhere. It’s a picturesque place, but it’s also been hit hard by the recession. The town’s only source of income is its clothesline, which has been inoperable for years. The clothesline is a symbol of Memoria’s past—when the town was bustling and full of life. But now, it’s a reminder of how things have changed. The townspeople are struggling to keep their businesses afloat, and they’re losing hope that things will ever get better. The clothesline is a reminder that Memoria is still alive, even though it might seem like everything has gone wrong. It’s a symbol of hope for the future, and it shows that even in the darkest times, there can be light at the end of the tunnel. ..

Tiamat, the fourth of the Four Fiends, is noticeably more challenging than the other three. ..

If an ally with Float status attacks, Tiamat will respond with Snort. This ejects the ally from the fight entirely.

Tiamat is a powerful monster that has the ability Jet-fire. This ability causes all players on the team to take heat damage, which will eventually kill them. Anyone who tries to fight Tiamat will likely die.

The above attacks are more threatening than her wind attacks. ..

Having Eiko or Dagger Dispel Float and coming in with Body Temp can take the instant-elimination threat out of the equation.

2. Deathguise

Square Enix has given fans of the Final Fantasy series a treat by releasing the EX bosses of 5 and 6. Death Gaze is back for more bloodshed. ..

He’s a hard-nosed operator who doesn’t take any chances.

Meteor is a powerful spell that can cause random damage anywhere from 50 to almost 5,000. ..

This could realistically mean a wipe before the fight starts, and you just have to get used to it. ..

Assuming your whole team lives through that spell, he still has Death, Twister, and Lvl5 Death.

If you have anyone with Return Magic, Meteor and Twister can all be sent right back at Deathguise, and Twister will melt its otherwise terrifying HP. ..

It is also advisable to have Protect because this guy has a mean tail.

If you can have Eiko summon Carbuncle and grant haste to the whole team, that helps astronomically. ..

1. Necron

The final showdown between the two teams of superheroes is coming to a head. The stakes are high, and the outcome could determine the fate of the world.

Neo Exdeath’s Grand Cross is taken wholesale from the game. It inflicts random status ailments and essentially functions like Bad Breath taken beyond reason.

Necron will almost always use the Neutron Ring, which hurts slightly more than seeing “Rent Due” on your calendar.

Your only hope is to come in with as many skills that can help you survive in the face of danger.

I strongly advise Auto-Haste and Auto-Regen, as they make Neutron ring a lot more manageable to deal with.

Zidane’s use of Grand Lethal will deal a significant amount of damage to this opponent, but it is really just a battle of attrition until Trance procs. ..