The main reason why tanking is so effective is because of the enmity that exists between players. This can lead to heated arguments and even violence, which can then lead to a victory.
XIV’s “invisible number” is called the “Paladin Rank.” It’s a numerical value that determines the order in which enemies will attack the party. Paladins, who become available at level 30, are XIV’s classic tank. ..
The party of adventurers is protected by a sword and shield wielding cleric. They have many utility actions to protect and heal the party, and many of their abilities have words like “Divine”, “Holy”, or “Clemency” in there somewhere. ..
The Paladin tank is the perfect job for those who want to be in the thick of the action. ..
They’re the most popular figure at the party, and everyone loves them.
When Should I Use Iron Will?
Make sure Iron Will is on whenever you’re supposed to be tanking, as it can help you stay alive in fights.
The dungeons, trials, raids etc. are the mainstay of the game. They provide a sense of excitement and challenge that can keep players coming back for more.
Make sure you have a place to store your passport and other important documents in a safe and easy-to-access location. ..
If you have a hotkey that’s in line with all your other abilities, it’s easy to turn it off.
In the heat of battle, it’s easy to accidentally hit the key that starts the healer’s rotation. This can lead to enemies not being interested in attacking the player character. ..
Iron Will’s enmity generation can cause encounters to go sideways very quickly. But luckily, its hostility increase is significant enough to recover just as fast.
The left hotbar: This is my main hotbar for combat in tanking. It has my primary weapon, the tank’s default cannon, and two other weapons that I use frequently.
The right hotbar: This is my secondary hotbar for combat in tanking. It has the same weapons as the left hotbar, but also a grenade launcher and a health regeneration ability.
For my single target rotation, I would recommend using abilities that deal damage, such as Blade of the Ruined King or Frostfang.
For AOE abilities, I would recommend using abilities that deal damage and have a long cooldown, such as Frostmourne or Lord of the Flies.
For situational abilities, I would recommend using abilities that are helpful in specific situations, such as Whirlwind or Arcane Surge.
I have mitigation abilities on the first four or five keys, and my tank stance button all the way at the other end on the = key.
The main point of this article is that the device still works, but you may not want to turn it on or off accidentally.
Iron Will makes enemies stay focused on you while you DPS them, and the healer can restore your health in peace.
There is no one-size-fits-all answer to this question. ..
You must keep up your attacks and taunt new enemies to make sure they are at the top of their hate list.
There was always something off about the place. ..
Your tank stance is deactivated if you have level syncing for duties.
If your level gets synced down while queuing for duty, remember to turn it back on before starting any fights. ..
When Shouldn’t I Use Iron Will?
It’s better to be with someone else when adventuring. Grinding out quests or other single player activities can be pointless if you’re on your own.
There is no real harm in having your device turned on in this situation, and you shouldn’t worry about it. ..
The most obvious example of this is when a soldier is required to carry multiple tanks. ..
In some trials, the party will comprise two tanks, two healers, and four DPS. In order to maximize damage output, a “main tank” and an “off tank” are necessary.
The tank will hold the boss’ enmity, and the off tank will look after other mechanics.
If you’re the off tank, use Iron Will sparingly and only when it’s absolutely necessary.
In my experience, it’s usually safe to turn on the aggro meter once the main tank has gotten a few combos off. They’ll have a big head start on aggro.
Some strategies involve switching tanks - so the main tank will spend their cooldowns early on in a fight, and potentially be in a position where they won’t have any left to mitigate a tankbuster. ..
In order to pass enmity to the off tank, the main tank would use Shirk. Doing so would deactivate their own tank stance, allowing them to work more cooperatively with the off tank. ..
The off tank would then activate Iron Will and maybe throw in a Provoke too to take over as the boss’ main focus.
In some cases, tank swapping may be necessary in order to survive.
Sometimes it can be more effective for the group if it is implemented. ..
If you’re ever in doubt, ask.
The off tank should be the main player in this fight, as they will be able to take down the boss quickly and protect their allies. The main player should know their role and who they are fighting against before the fight begins, so they can make the most of their abilities.