Direct Methods:
- Direct Contact: The most common way to reach someone is through direct contact, such as talking to them in person or sending them a message.
- Indirect Contact: indirect contact includes communicating with someone indirectly, such as through a friend, family member, or online source.
- Telemarketing: telemarketing is the process of contacting people through telephone calls and emails to sell products or services.
A. Direct Methods
You can use diplomacy to ask a nation to end their alliance with another nation. A high diplomatic reputation can make it more likely that they’ll accept your request.
- Demonstrating a strong commitment to human rights.
- Supporting international organizations that promote democracy and human rights.
- Participating in United Nations peacekeeping missions.
- Supporting the development of democratic institutions in your country or region. ..
If you are a monarchy, it is important to maintain maximum legitimacy. This can be done by taking the Diplomatic and/or Influence idea groups, and getting the strategic bonus from trading in ivory. Employing a statesman advisor can help you achieve this. ..
In some cases, gaining bonuses from specific national ideas or religious boons can be a valuable addition to your coffers. Additionally, mission rewards and great projects can also be helpful in increasing your renown and reputation with other nations.
Breaking alliances can be a powerful tool in your arsenal, but it comes with a price. If you choose to make this move, you’ll have to consider the consequences for the rest of your allies. Unless they’re geographically isolated, they’ll likely find a new ally within a few months.
A1. Call in Favors
You can ask your ally to break up with a third party at the cost of 50 favors. If your ally agrees to do so, they will break up with the other two parties involved in the relationship for you.
This is a 10-year rule that you must follow if you want to call in a favor from anyone else during that time.
You passively gain favor from an ally every month, based on the strength of your militaries. The more militaries you have, the more favor you will receive.
You can get more monthly favors by using the “Curry Favor” button under the Influence actions. ..
Your passive gain is based on your level of the skill, and is increased by: Your passive gain is increased by:
Your ally’s opinion of you: Your ally is very positive about you, and they view your diplomatic reputation as very good.
The total gains from these are modified by your own military power and the strength of your ally’s military. This can be a negative modifier if your ally is more powerful than you.
You can track your monthly favors gain in the Diplomatic Feedback sub-tab. ..
If you are an ally of a province, you can get favors in return. This includes giving them to the province’s leader in peace deals, as well as helping them out during wartime.
The amount gained scales with the war score cost for all provinces given, and your ally’s war contribution. For each point of war score you have, you gain an extra 1% of the total amount gained.
If you haven’t already promised land to your ally, you’ll get more favors from them if you do.
If you’re no longer allied with a nation, their favoritism towards you will decrease by -0.08 every month. This effect will last for as long as you’re not currently allied with that nation. If you are currently allied with that nation, their favoritism towards you will remain the same.
A2. Great Power Actions
The top 8 nations ranked by total development and technology have access to the Great Power actions, which includes a “Break Alliance” option. The Break Alliance option allows for the countries to work together to improve their technology and development, in order to become stronger allies.
You can use this on anyone, regardless of their relationship with you. You can do this as many times as you want, as long as your prestige isn’t negative. ..
The ultimatum in this story is about a man who has a choice to make. He can either accept or reject the offer, but it’s up to him what he does.
-The location of the business -The competition -The price of the product or service -The quality of the product or service
Your diplomatic reputation is poor. Your military strength is weak. The trust between you and the nation you’ve requested this from is low. The distance between your capitals (not borders, as the tooltip suggests) is too far.
If the company does accept, this will result in: If the company accepts, this will result in: ..
A ten-year truce and -5 trust with the nation you’ve requested this from. A five-year truce between the former allies.
If they refuse, you’ll lose 10 prestige. ..
A country that falls from the 8th rank can still use the “Great Power” actions during a grace period of 5 years. However, they’ll lose them after that if they’ve not reclaimed their place in the rankings.
A3. Annul Treaties
When suing for peace, you can demand an enemy to annul their treaties with a third party. This includes their alliance agreement.
Alliances between nations in the game of War of the Roses can be beneficial, but they also come with a cost. Every alliance agreement results in a 10% war score penalty for both members. This means that even if two nations are allied, they will still fight each other if one side gains an advantage. ..
You must demand that the main recipient of your peace proposal agree to your demands.
If you want one of the minor combatants to break their own alliances, you’d have to sign a separate peace treaty with them.
B. Indirect Methods
In this case, subterfuge succeeded where friendship failed. The two friends had been best friends for as long as anyone could remember, and they had always been close. But one day, something changed. Something inside of him changed, and he no longer felt the same way about her.
These methods work around a specific limitation in the game that is not related to the overt mechanics.
This rule prevents nations from honoring their alliance with your enemy by preventing them from trading with you.
B1. Misdirection
If you have 10 favors with an ally, they may be willing to fight for you.
If they’re also allied to a nation that you’re planning to attack, you can bring them along to an easy war before declaring on your original target.
Both Austria and Burgundy are allied to Milan, but Austria wants to attack while Burgundy defends.
Austria declared a petty war on Poland in order to deprive Milan of a capable defender, and Burgundy was called on to aid them. ..
Austria’s war against Milan becomes much easier because the Burgundians are no longer a factor.
B2. Passive-Aggression
If you want to push an ally away from your target, you need to misdirect them.
Declaring war on a smaller ally can drag your target into a larger conflict. ..
If your target is just a participant in the war, they won’t be able to call their own allies into the fight. This is useful if they have a powerful ally, like with Milan and Burgundy in the previous example.
The target should not be considered a co-belligerent for this to work.
Annexing or subjugating a target will be twice as expensive in terms of war score and diplomatic mana. You’ll also gain twice as much aggressive expansion. ..
The United States has announced that it will not be participating in the peace talks between the Syrian government and the opposition. This decision comes as a surprise to many, as all other peace deals will remain unchanged. ..
A good strategy is to make your target feel like they are in a war, and then demand that they break their alliances. This makes them vulnerable in future wars, for when you actually want to take land from them.