With the new Harry Potter spell, “Expecto Patronum,” you can cast a protective charm that will repel any attack. ..
Chromatic Orb can help you boost your stats and abilities, as well as give you a new look. It can also be used to improve your team’s performance.
Chromatic Orb
You cast a spell that creates an area of fire that lasts for 1 minute. The area is 90 feet wide and 30 feet deep. It has a radius of 10 feet and a temperature of 100 degrees Fahrenheit.
The creature takes 3d8 damage on a hit if it is hit by a magical baseball.
The main point of this article is that you need to make an initial investment in order to do something with its material component.
Who Gets It?
Chromatic Orb is a powerful spell that can be used by sorcerers and wizards.
The sorcerer’s Twinned Spell metamagical ability can target a single enemy.
Arcane Trickster Rogues and Eldritch Knight Fighters can also use the wizard spell list in some capacity, allowing them to also cast this spell.
All classes can gain this spell from the magic initiate feat.
Chromatic Orb Uses
The most powerful first-level spell is capable of dealing three different damage types. This can be very useful in various situations. ..
Fire can be a very useful damage type, as certain enemies like trolls can have their regeneration stalled by fire, and enemies like mummies are vulnerable to it.
Are you facing a Shambling Mound? If so, you might want to consider using cold or fire damage instead, as acid or poison will both deal less damage. ..
If you find enemies resistant to your attacks, try and try again.
Chromatic Orb has a great range, allowing it to harass enemies at a distance that will require 2-3 turns to cover.
Chromatic Orb Spell Comparisons
Chromatic Orb is a first level spell that wizards and sorcerers may find useful. It creates a sphere of light that damages enemies inside it. ..
The sorcerer’s Chaos Bolt is a powerful spell that is very similar to the magic missile spell. It can be used to hit targets very quickly and easily.
vs. Magic Missile
When casting a first level spell slot spell such as Magic Missile, the user is able to fire three magical darts that automatically hit their target and each hit does 1d4+1 force damage. ..
Darting is a quick and deadly way to take down your opponents.
Chromatic Orb does more damage on average than Magic Missile. ..
Chromatic Orb is better than Fireball in raw damage per turn. ..
The best damage type for magic missiles is force damage. This is because it doesn’t come from magical slashing/bludgeoning/piercing.
Both are good in their own right, but they’re both better together.
Vs. Witch Bolt
Witch Bolt is a concentration spell that has a concentration of 1 minute.
The dragonfire spell does an average of 6.5 lightning damage per turn, and requires a ranged spell attack, doing 1d12 lightning damage on a hit.
You can use your action to deal an additional 1d12 each turn as long as it remains within 30 feet of you and is not in total cover.
Witch Bolt is less powerful than Chromatic Orb, but it can do a more consistent damage output. It falls somewhere between Magic Missile and Chromatic Orb in terms of power. ..
Vs. Chaos Bolt
Xanathar’s Guide to Everything is a comprehensive guide to all the sorcerer spells in Chaos Bolt.
Chaos Bolt is a ranged spell that allows you to throw a mass of chaotic energy at one creature in range. Make a ranged spell attack, and on a hit, the target does 2d8+1d6 damage. ..
The two d8s you can choose determine the damage type of your weapon. Look at this page for a damage type table to see what types of weapons each d8 corresponds to.
Chaos Bold is a 2d8+1d6 bolt of chaotic energy that hits its target. ..
2d8 damage types: -Fire: You can choose to deal fire damage, which is a burning type of damage. -Cold: You can choose to deal cold damage, which is a chilling type of damage. -Lightning: You can choose to deal lightning damage, which is a shocking type of damage.
If you roll doubles the spell, it jumps to another creature and allows you to make an attack roll against an additional target.
You roll again for damage.
If you roll doubles again, it can keep going as long as there are targets you haven’t hit, since it can only hit each enemy once per cast.
Chaos Bolt could potentially do infinite damage to any number of enemies.
Chromatic Orb is more consistent, doing an extra point of damage on average, but Chaos Bolt has better range and could potentially do more damage.
Chromatic Orb Build Ideas
The biggest flaw of Chromatic Orb is the fact that it requires that 50 gp material component.
Wizards typically start with around 110 gold, which is mostly derived from their background. To afford this amount of gold, you’ll need to hit an average starting gold amount.
Since a Spellbook and the small diamond each cost 50 GP, you would elect to use mage armor over normal armor, with using a staff as an arcane focus and traveler’s clothes for obvious reasons.
Sorcerers start with an average of 70 gold pieces, but don’t have to buy a spell book. They can instead use an explorer’s kit, which is 40 gold less. ..
Wizard
Chromatic Orb is not a subclass that is best suited for wizards. ..
Rather, the app works with all of them. ..
Sure, the school of Evocation has a great 10th level feature that could help. But lower level spells outpace cantrips at that point. ..
The high elves and forest gnomes can be a good choice for Wizards, but they only need their Intelligence bonus.
Draconic Bloodline
If you want to take the Elemental Adept feat, this can be really helpful to pair with chromatic orb, especially fire or cold.
Elemental Adept allows you to ignore resistance to one of acid, cold, fire, lightning, and thunder.
You can treat a 1 on the damage die as a 2.
The dragon associated with acid, cold, fire, or lightning can be chosen from the list of options provided.
You gain more hit points, and potentially a high armor class from draconic resilience, which are both useful for squishy sorcerers. This is a great ability for those who need to stay alive in combat.
Elemental affinity allows you to do even more damage for your preferred damage type, adding your charisma to one of the rolls, allowing even more damage and allowing you to spend a sorcery point to gain resistance to said damage for one hour.
With Metamagic and Draconic Bloodline, you could fire off a quickened chromatic orb and a twinned firebolt.
Since one of the two attacks with this must be a cantrip, it is also possible to cast quickened fire bolt and twinned chromatic orb, which requires three sorcery points at level 3. ..
3d8 fire damage to one target, and 1d10 fire damage to two targets, or 3d8 fire damage to two targets and 1d10 fire damage to one target.
The average damage dealt by a fire spell is 13.5 + 11 fire damage.
This isn’t even counting the bonuses that the company is giving its employees.
Pyromancy Sorcerer
At level six, you gain resistance to fire damage if your DM allows it. ..
If you use a spell that deals fire damage, you can ignore resistance and deal 3 additional fire damage to creatures of your choice within 10 feet. ..