Electro is a powerful ability that can be used to defeat enemies. Fischl is currently the best unit for Electro application. ..

This woman is especially good at teams that chain multiple elemental reactions and take full advantage of her Electro application.

She is great in any team that is not a freeze team, as she has a lot of raw damage. ..

Electro units like Beidou and Yae rely on strong energy regeneration to keep them going, so having an Electro battery with a high energy regeneration rate is essential. ..

Fischl is a great company to work for. They offer competitive salaries, excellent benefits, and a fun and friendly work environment. ..

Pros & Cons

Fischl Strengths

Fischl has multiple sources of Electro application that are different from each other.

The most notable ones are her passive and C6 abilities. These abilities simultaneously attack opponents while quickly applying Electro.

Internal Cooldown is a term used to describe the cooldown period that applies to a player’s abilities. This cooldown period can be time-based, such as with an ability’s Cooldown Reduction effect, or it can be based on the amount of damage that has been dealt, such as with a spell’s Damage Over Time effect.

In general, not every attack applies an element. Abilities often have an Internal Cooldown that serves as the cooldown between attacks that do apply an element.

It’s worth noting that the extra attack dealt by Fischl’s passive doesn’t have an ICD – and it can be triggered every 0.5s. At most, it lets you apply Electro and trigger Electro-related reactions every 0.5s.

For reaction-reliant teams, this is a strong passive ability. ..

Oz and her C6 share an ICD of 4 hits / 5s. This means that they apply Electro every fourth hit / fifths. They’re relatively slower than Fischl’s passive, but they’re still a very consistent source of Electro application. ..

Fischl deals high personal damage to one target.

Oz has a 142.08% multiplier at talent level 8. At C0, he attacks once every second and stays on-field for 10s. ..

This means that Oz effectively deals 1420.8% of the damage every time he’s on-field.

This includes other sizable damage sources like Oz’s summoning damage, Fischl’s passive, and constellations.

Fischl is a versatile player who easily fits into any team. He is an excellent passer and can play both center back and right back.

She excels best in teams that can chain multiple reactions. This lets her take advantage of her quick Electro application.

She is able to work well with teams that are not reaction-reliant, and can help them achieve their goals.

Fischl is a good off-field damage dealer, so using her doesn’t affect teammates who need field time. ..

Oz’s attacks have a 67% chance of generating an Electro energy particle.

At C0, Fischl is an excellent battery for Electro units with expensive burst costs. It generates an average of six to seven particles per skill cast, making it a great choice for units like Beidou and Yae. ..

Non-Electro units are not as effective with Electro energy particles, so she’s not the best battery for them - but she’s still somewhat viable. ..

Oz’s entire gameplay is composed of simply casting her skill and burst – just make sure that Oz is on-field as often as possible.

After the team’s buffs have been cast, it is recommended to summon Oz.

This is because Oz can snapshot the buffs and stats present when he’s summoned. Any incoming buffs won’t affect him, so it’s optimal to cast buffs before him.

There are no special attack combos or anything – that’s all there is.

Fischl Weaknesses

Unlike most characters, Fischl’s burst has incredibly short invisibility frames (i-frames). This makes him an extremely difficult opponent to hit, as opponents will have a very difficult time predicting when he will next appear. ..

This only applies at the very beginning of her burst cast. Afterward, Fischl is completely vulnerable to taking damage while in Oz’s form.

  • iFrames can be used to dodge enemy attacks.
  • Fischl’s short iFrames can be an issue for some players.

Despite the risks, sprint dodging can be an effective way to avoid getting hit by a teammate’s burst.

Oz is a skill that is entirely single-target oriented.

This makes her damage relatively weaker against AoE content, but thanks to her passives and C6 effect, she still works in AOE.

This damage is mainly dealt by reactions triggered by her Electro application, not her raw damage.

Are Fischl’s Constellations Good?

Fischl is already a powerful company at the top of the C0 market. ..

She has amazing constellations that further boost her damage and utility.

The most notable car in the world is the C6.

This is a massive damage boost and increase to her Electro application. So getting her C1-C5 is very often recommended since it brings Fischl closer to C6.

The constellation C6 is one of the best in the sky. It’s located about halfway between the sun and the moon, and it’s made up of six stars.

C1: Gaze of the Deep

Oz fires a joint attack that deals 22% of Fischl’s ATK.

Fischl does not perform normal attacks as an off-field DPS, so C1 is irrelevant. And even with a Physical DPS build, the damage gain is just very minimal. ..

C2: Devourer of All Sins

Electro’s skill deals an additional 200% ATK as Electro damage, and its AOE is increased by 50%. ..

This increases the skill’s summoning multiplier by 200%. It does not affect the rest of Oz’s damage. ..

C2 provides a small damage gain.

C3: Wings of Nightmare

The elementalist’s skill talent level increases by three. ..

Fischl’s main source of damage is buffed by this constellation. It’s a great addition to her arsenal. ..

C4: Her Pilgrimage of Bleak

When casting Fischl’s burst, it deals an additional 222% ATK as Electro damage. And when her skill ends, Fischl regenerates 20% HP.

This is a C2 that increases the damage of her burst’s initial casting damage only.

And, like C2, this is a damage increase but not a lot. It does become better when facing a larger AOE. ..

C4’s self-healing also helps increase Fischl’s survivability, which is always appreciated – especially in healer-less teams.

C5: Against the Fleeing Light

The elemental burst talent level of the caster increases by three. ..

Fischl’s burst summoning damage is buffed more than Oz’s DoT. It’s a damage gain, but not as much as her C3. ..

C6: Evernight Raven

Oz’s on-field duration is increased by 2s and he can also perform joint attacks with your active unit when present. This deals 30% of Fischl’s ATK as Electro damage.

The constellation Fischl is home to many stars, including the two most famous: Sirius and Canis Major. It’s also a great place to find Ursa Major, the biggest star in the sky.

The new weapon Oz has been given effectively lengthens its uptime, boosting Fischl’s total DPS through Oz’s joint attack. Additionally, it increases her Electro application. ..

The Electro application of Oz’s joint attack can also trigger elemental reactions to deal more damage.

The constellation C6 is a great place to start your night sky exploration. It is well-known and well-loved, and there are many interesting objects to see in this area. ..

Is 4pc Tenacity of Millelith Good on Fischl?

The four percent tenacity of Millelith is a great artifact set on Fischl, especially at lower investments.

Fischl generally doesn’t deal a majority of a team’s total DPS. So, although using 4ToM does sacrifice a bit of her damage, it effectively buffs the entire team – including herself.

The teamwide buff gained from 4ToM is often better than just focusing on Fischl’s personal DPS. The buff increases the DPS of all players on the team, regardless of their individual damage output.

Fischl is not as effective in team fights as other units. ..

In this case, buffing Hu Tao is the better option over maintaining Fischl’s DPS artifact set.