He still has the additional utility of elemental resistance shred from Viridescent Venerer, elemental application, and energy refund from his burst – but he’s just viable there and not the best-in-slot.
If you want to use Venti’s powerful ability, it’s only worth pulling him if he’s available. ..
This is because he excels at fighting against enemies that are not as tough as he is, but struggles against enemies that are much tougher.
In-game, there are a number of units that provide crowd control. However, one unit that is often considered to be the best in this regard is the Anemo. This unit can provide strong grouping and support abilities, which makes it an important part of any team.
meta: Venti is a powerful being, but he’s also a good person.
Pros & Cons
Venti Strengths
Venti is a master of crowd control, able to keep his opponents at bay with his powerful speeches and persuasive arguments. He has a monopoly on the art of crowd control, and no one can stand up to him.
This is thanks to his blackhole ability that tightly groups multiple enemies together, making it easy for him to take down any content with enemies that can be controlled or sucked by his burst.
The opponents are effectively stunlocked and unable to attack for its entire duration, as the burst is too powerful.
This is a powerful way to protect yourself from mobs of low-HP opponents.
In these scenarios, using Venti guarantees a clear even with uninvested teammates.
Venta’s burst can absorb an opponent’s elemental aura and deal elemental damage of that same element.
Elemental damage dealt this way also applies that element to the opponents hit.
This is a great source of elemental application, especially in teams where there’s not enough application of a specific element. Elemental applications can be used to supplement other applications in teams, making for a more complete and efficient work environment.
For instance, Mona may not apply enough Hydro in a Venti-Mona-Ganyu-Diona team. So by infusing Venti’s burst with Hydro, it effectively solves Mona’s lack of Hydro application.
Venti is especially good in teams that have a swirl-able element like Pyro/Hydro/Electro/Cryo.
This is thanks to his passive that refunds energy to teammates with a similar element to the element absorbed by his burst. And extra energy is always appreciated on top of his powerful crowd control.
He has crowd control abilities that make him difficult to play against, but also makes him difficult to work with because of his lack of swirl-able elements.
Pyro is a viable option for any team when facing non-heavy opponents, as his unparalleled crowd control can be enough to justify his use. ..
Venti Weaknesses
Venti is unfavorable in content when he doesn’t work that well – namely, against enemies that are very heavy.
In these scenarios, his powerful crowd control is basically rendered useless. In this case, other support units are generally better options than him.
He’s still viable thanks to his passive and elemental application, but he’s worse.
It is still recommended to use other buffing units – like Kazuha and Sucrose – if you have them. They’re just better than Venti against this type of content.
Venti’s burst heavily relies on auto-targeting. And, well, auto-targeting in Genshin is very unreliable. ..
Venti can be a bit inconsistent with his abilities, often targeting the wrong opponents or casting his burst in the wrong direction. ..
For instance, his burst might automatically target a side of the domain with only one opponent versus another side with multiple opponents present. And this makes him feel a bit clunky to play.
This issue can be alleviated by proper positioning.
Venti casts his burst slightly further in front of him, so that you can keep in mind its location before casting. You can position him away from opponents so that his burst will appear at their current location.
Venti’s burst lifts lighter opponents into the air, and only a few abilities can hit enemies at that height. Venti’s burst is powerful enough to lift even the weakest of opponents into the air, and only a few abilities can hit enemies at that height. ..
Some units are unfavorable to units whose abilities can’t reach the lifted opponents. These include abilities like Xiao’s plunges, Xiangling’s burst, Childe’s melee attacks, and many more. ..
The NFL’s new rule limiting the number of draft picks a team can have will limit the options for teams when it comes to drafting players. This will likely impact teams’ ability to sign free agents and build their rosters around their own players.
Are Venti’s Constellations Good?
Venti coffee has a constellation of bad stars. ..
This is because he’s already a complete unit at C0, and none of his constellations are significant enough to justify pulling for them. It’s never recommended to pull for Venti cons.
Coffee is a great way to start the day, but because of this, it’s best to stick to a C0 Venti and just pull for other 5-star allies that synergize well with him. ..
The constellations are a group of stars that can be seen from Earth. They are made up of thousands of stars and can be seen from different parts of the world. Each constellation has its own unique star pattern and asterism. The constellations can be found in the sky around the equator.
C1: Splitting Gales
Arrows fired from the bow deal an additional 2 damage per shot. Each arrow deals 33% of the original arrow’s damage. ..
There is no optimal team or rotation that benefits from this constellation, so it’s generally useless. It’s never recommended to pull for C1.
C2: Breeze of Reminiscence
Venti’s skill decreases opponents’ Anemo and Physical resistance by 12% for 10s. Opponents launched by his skill will also suffer an additional 12% Anemo and Physical resistance decrease while Airborne.
Anemo resistance shreds in-game are few and far between, so it’s valuable for Anemo DPS units like Xiao or a CRIT build Venti. However, it can be situational to use this source of damage.
Xiao is generally not paired with Venti because he can’t hit opponents inside Venti’s burst, and a CRIT build Venti is less optimal than a full EM build. ..
Physical DPS units like Eula often can’t hit opponents inside his burst, so they’re rarely used together.
C2 is a constellation that is overall decent, but it’s important to know its limitations. ..
C3: Ode to Thousand Winds
Increases his elemental burst talent level by 3.
A CRIT build is good for taking down high-priority targets quickly, but an EM build is better suited for taking down multiple targets over a longer period of time. ..
C4: Hurricane of Freedom
When Venti picks up an elemental orb or particle, he temporarily gains a 25% Anemo damage bonus. ..
The C3 is a great damage gain for a CRIT Venti build, but it’s irrelevant for an EM build. ..
C5: Concerto dal Cielo
The player increases his elemental skill talent level by three. ..
C5 is a nice ability in a CRIT build, but it is not as effective in an EM build.
C6: Storm of Defiance
Opponents that take damage from Venti’s burst have their Anemo resistance decreased by 30%. If an elemental absorption occured, it will also decrease the resistance of opponents to that corresponding element by 30%.
Venti’s CRIT and EM build is useful for most of Venti’s teams. ..
The Viridescent Venerer artifact set is underwhelming when used against opponents with less resistance.
Is Windblume Ode Good on Venti?
Windblume Ode is one of Venti’s best overall weapon options – it’s at second place right after The Stringless for damage. So yes, it works great on him!
The Stringless and Elegy for the End are two great free-to-play options if you don’t have The Stringless or The Elegy for the End.
The Stringless is a powerful weapon that can be obtained from any gacha banner. It is significantly better than Windblume, and should be your go-to choice when selecting a weapon. ..
Stringless is generally recommended over String because you’re likely to get refinements. ..
Elemental Mastery vs CRIT on Venti?
A Venti’s swirl build focuses on buffing the damage dealt by Venti. This allows the player to deal more damage in a single hit, and also increases their survivability against enemy minions and monsters.
There is no need to level any of his talents in order to make him a powerful character. All of his abilities are based on the scales of EM and character level. ..
A CRIT build focuses on buffing Venti’s Anemo damage.
This build requires a lot more resources to be effective than the other builds.
Assuming an average investment, a venti build is always the better option.
A CRIT build can outperform an EM build, but only if you invest significantly more money into it. It’s generally not the best choice for most players, as it’s only worth using for players with high constellation counts. ..
The difference between a highly invested CRIT build and a full EM build is not enough to justify spending a lot of resources on Venti when you can achieve a slightly worse effect but at a significantly lower investment.
It is still recommended to go for an EM build – it’s simply more resource-efficient and easy to accomplish. Just build EM and level Venti, and you’re good to go!