The world of monster hunting rewards you with experience points, as well as new abilities and actions that can be learned through defeating monsters.
Final Fantasy VIII’s currency for growth is called AP – or Ability Points – and are just as important, if not more so, than experience. ..
There are a lot of different ways to farm experience and AP in the game, so it’s important to discuss which ones are the best for you. There are a few great places to farm experience and AP in the game, but here are some of our favorites:
- The Garrison: This is a great place to farm experience and AP because it offers a lot of opportunities for rewards. You can get items like coins, keys, and armor here.
- The Mines: This is another great place to farm experience and AP because it offers a lot of opportunities for rewards as well. You can get items like coins, keys, and armor here.
- The Black Forest: This is another great place to farm experience and AP because it offers a lot of opportunities for rewards as well as some really cool features like chests that offer rare items or gold.
5. Balamb Garden Training Center
The Garden’s training center is a great place to learn about hunting and gathering experience and AP.
The best way to get a full party is to get a party invite from your friends and family. If you don’t have any friends or family, you can also do it alone by inviting people you know.
If you take the left path from the entrance, you’ll find nothing but Grats to fight. These planetoid beasts are easy to defeat and award you 2 AP each, but there are better options. ..
Congratulations are just the beginning. ..
The entrance to the training center contains the fearsome T-Rexaur enemies.
-Use your spells to take down the enemies quickly. -Keep your health high so you can regenerate quickly.
People who suffer from insomnia often find it difficult to get a good night’s sleep. ..
You can cast a sleep spell on the T-Rexaurs to keep them from attacking.
To beat the T-Rexaur, you’ll need to get into a groove. AP will be rewarded for doing so.
Grats! You’ll be able to learn new abilities quickly by fighting in the meantime. ..
4. Shenand Hill
Shenandoah Hill is a prominent mountain located southwest of Timber in Winhill. ..
There’s not too much to explore in this game, but the real draw is the challenging enemies. ..
In the Shenand Hill area, you can fight a dude with a half-buried head and creepy disembodied hands.
The Vysage are a powerful race, but they have a major weakness: their reliance on magic. ..
Zombies are reanimated corpses that act on instinct and are often mindless. ..
If you turn it undead with the zombie spell, you can then defeat it with Life or a Phoenix Down. ..
This is a great way to start farming the mushrooms until you get strong enough to defeat them through normal means.
A Vysage, along with his two hands, awards the player with 12 AP and about a thousand experience points, making them a very worthwhile bad guy to spend some time defeating over and over. ..
3. The Beach near Balamb Garden
Final Fantasy VIII is known for its grinding spots in the early-to-mid game. The beaches surrounding Balamb Garden are some of the most famous. ..
The beaches in the game are filled with Fastitocalon-F enemies. ..
The small fish buried in the sand are worth three apples each. ..
Since you always encounter them in pairs, that means you’ll get 6 AP per fight.
The best part about this is that the Fastitocalon-F are weak to lightning, and wouldn’t you know it, Squall comes standard with Quetzalcoatl!
The giant electric bird-boy is a quick way to clear the field.
Clearing a fight is easy - even easier as you get stronger. So getting the AP needed to learn abilities is a breeze. ..
2. The Island Closest to Heaven & The Island Closest to Hell
Now, the Island Closest to Hell is the most dangerous place to be, just because it has the word hell in it.
But if you really want to find a place that’s special, there’s no better way than to go looking for it yourself.
There are many reasons to like these airship-only islands. They are:
- They are isolated from the mainland, making them perfect for exploring;
- They offer a unique and exciting experience;
- They offer a place to rest and relax;
- They provide a perfect opportunity to see the beauty of the sky;
- And finally, they offer an excellent opportunity for tourism development.
These two islands are a great place to find monsters that offer a lot of experience and AP.
If you’re looking to complete the game’s main storyline, you’ll need to acquire the airship. This is a late-game spot, so be prepared. ..
In order to earn the many rewards that come with running circles, you’ll need to be diligent in your pursuit of monsters. By defeating all of them, you’ll earn AP and hidden draw points that will help you reach your goals.
Each enemy is worth significant amounts of AP, with the lowest being 6 and the most valuable being 14.
Many people who work at the company have a lot of experience. ..
If you’re hanging around so close to heaven or hell, it will make you feel really cool and strong. But at the end of your time there, you’ll actually be really cool because you’ve been through the grind and are stronger than ever.
1. Cactuar Island
There is a desert island on the east side of the Centra continent. ..
This sandy location is home to one of the most iconic Final Fantasy creatures: the Cactuar.
These little green speed demons are notorious for being wellsprings of growth in Final Fantasy VIII.
Each Cactuar is worth 20 points of Attack Power, the most from any single monster in the game.
The Cactuars are a pesky but pesky species, and it takes a lot of effort to beat them.
The team has a high evasion and strong defense, meaning that those who don’t come prepared will whiff quite a bit.
Squall has a high hit rate, making him a good candidate for knocking over Cactuars.
The best way to take out Squall is to keep him at low HP and abuse his Renzokuken limit break. This will allow you to easily blow through Cactuars.
The island has a population of Cactuar creatures, which are unique to the island.
You can start your Cactuar grind as soon as you can control Balamb Garden.