FF12’s white mage is similar to the one in FF12, with the addition of a few unique Ivalice-only spells and being able to use a select few weapons unusual to the job – such as daggers and greatswords.

Your party has a White Mage.

Adventure groups, by definition, are standard kit. ..

In Ivalice, you can add another job onto White Mage in the form of a second license board. This board is even better than the first one, as it offers more options and features. Here are some of the best features of this board: -You can choose to have two different jobs on this board, which will give you more options and opportunities to learn and grow. -The board is also interactive, so you can ask questions and get answers from other White Mages. -This board is perfect for those who want to stay up-to-date on their skills and progress.

3. White Mage + Foebreaker

If you think about it, this makes sense.

White Mages are a class that is naturally soft and squishy. They can restore hit points and revive friends like no one else, but they don’t have much defense (or HP) for themselves. ..

Heavy armor can protect White Mages from damage, but it also adds extra hit points and strength.

A white mage can now become a suit of armor that can heal very well. ..

You can use hammers as a white mage weapon, which seems like the most non-traditional option.

Shades of Black allows your White Mage to use random black magic. It’s not much, but it can be helpful when you don’t have anything else to do in battle and want to put your magic skills to good use.

2. White Mage + Time Battlemage

The White Mage is already well-equipped with a respectable stock of spells, which will prove invaluable in the current situation. ..

We can do better than this.

The Time Battlemage job can help us out in many ways. For one, it can help us faster move through the game, which is important in any strategy game. Additionally, the job can also help us deal with enemies more effectively, as well as increase our chances of success in battle.

Time Battlemage is a great second class for players who want to use time magic. The float, vanish, stop, and haste spells are all very helpful in battle. ..

Time Battlemage has license board augments that make remedies and ethers even more powerful. ..

Heavy armor can be worn by Time Battlemages, and the additional defense and HP it provides makes your White Mage a very beefy boy or girl. ..

The Time Battlemage can use crossbows to take out flying enemies. These weapons are great for taking out enemies, but they also allow your White Mage to do everything it needs to do (heal, buff, and attack) from the edge of battle – which is a much safer place for them.

A new type of mage that combines the abilities of both pink and blue mages. ..

1. White Mage + Machinist

Imagine a woman who is skilled in using magic to help people and solve problems.

Now imagine that White Mage drawing an awesome Ivalican gun from their robes. Isn’t that the coolest thing!? ..

There are many benefits to becoming a White Mage and Machinist in Final Fantasy XII. ..

Machinists are a key part of the game, and their abilities can make or break a team. Their skills can help players create and manage resources, as well as fight for control of areas.

The White Mages have a bunch of extra swiftness panels, which is really cool for them because they often need to act fast to save lives.

machinists have access to a few time magic spells, including Vanishga and Hastega.

White Mages rely on supplemental healing potency to help them treat patients effectively. This power comes from the augments of machinists. ..

Don’t forget about the guns.

Firearms in Final Fantasy XII are unique in that they don’t rely on any external statistic. Their power is based on the attack power of the weapon itself (as well as the ammo you load into it). This is wonderful for White Mages who don’t have a lot of excess strength.

The use of firearms in a fight means that you will be safe from enemies.

A good way to keep your White Mage safe is to rewrite the spell in a way that it won’t work.