The number of cannons, the number of soldiers, and the amount of ammunition.

I. Position Details

This is a proverb that suggests that the best fortifications are those that prevent or delay enemy movement.

A fort projects a zone of control (ZoC) around its adjacent provinces, which an enemy army can enter but cannot go through to the next unless they take the fort. ..

You can only build forts in key positions.

There is no need to cover the entirety of your nation with surveillance cameras. ..

The provinces in this area are: -Province of Manitoba -Province of Alberta -Province of Saskatchewan -Province of Manitoba

Fort Traps

  1. A fort should be designed to protect its occupants from harm, not to hold them hostage.
  2. The fort should be manned by people who can control the situation and who can defend the fort if necessary.
  3. The fort should be built in a way that makes it difficult for attackers to enter or leave the fort.

The Glacial Forest Woods Highlands Hills Marsh Jungle Mountain are two different types of woods. They have different combat penalties, and the Glacial Forest Woods has a -2 penalty while the Highlands Hills Marsh has a +2 penalty.

If you have a fort on any of these terrains, you can purposely wait for your enemy to siege it. You then move your army around them and attack from the entry point. This will give you a guaranteed combat advantage against them. ..

II. Defensiveness

Defensiveness prolongs the time it takes for an enemy to siege a fort. A fort with high defensiveness can potentially keep an enemy at bay for years. ..

  1. Personal history: People often become defensive when they feel that their past has been unfairly judged.
  2. The environment: People may become defensive when they feel that they are being attacked or criticized in an environment where they feel uncomfortable or threatened.
  3. The situation: People may become defensive when they feel that they are in a difficult or threatening situation. ..

III. Attrition

Sieging a fort always results in 1% monthly attrition damage to armies. ..

This article discusses how the attrition from supply weight problems and inhospitable climate is stacking up against the company’s efforts to keep up with demand.

Combining high defensiveness with a lack of fear can drain an enemy’s manpower indefinitely. This hurts their war enthusiasm and war exhaustion, and decimates their military potential even before you engage them directly.

This is a common refrain in military discussions, as armies are typically composed of soldiers who need food, water, and ammunition to fight. Defensive terrain typically has fewer supplies for armies as well, which can lead to a more difficult battle.

Forts provide a secure location for troops, and are also important in defending against attacks from other nearby mountains.

General Pointers on Forts

  1. Choose a strong, durable foundation
  2. Make sure the fort is well-protected from weather and enemy attack
  3. Make sure the fort has plenty of storage and food to keep the garrison fed and clothed
  4. Place obstacles in strategic locations to impede enemy movement

Fortifications on flat terrain should be dismantled unless they control a chokepoint. Their lack of defensiveness means they’ll fall quickly and easily. Compared to states, territories are less impactful to your war score and war exhaustion when occupied. You can leave them unfortified unless they’re a chokepoint. Fortifications prevent rebels from affecting your provinces’ unrest. They also help provinces recover from devastation. ..

Your fort placement should be checked regularly to make sure it’s still up to date and that you don’t have any redundant forts in your national defense plan. Dismantle any forts that are no longer needed and replace them with new ones.