The tank stance is a common tactic employed by teams during tanking jobs. The purpose of the stance is to reduce the amount of damage that is inflicted on the team by the opposing team. The name of the stance varies depending on which tanking job it is used in, but the effect is always the same. By positioning themselves in a way that makes it difficult for their opponents to hit them, teams can reduce the amount of damage they take and help their team win. ..
Gladiators/Paladins have Iron Will, Marauders/Warriors have Defiance, Dark Knights use Grit, and Gunbreakers have Royal Guard.
The name significantly increases enmity generation is Hover over it.
As a rookie tank, you’ll get more enemy attention than your allies in a fight. This is what we want.
Tanks are often used in war to intimidate the enemy. They enter a room, shouting and waving their weapons around, in an attempt to make the other side afraid to attack. ..
Tanks use a “tank stance” to ensure that all enemies listen to the crazy shouting and charge over to smash a tank’s face. ..
Your primary job as a tank is to maintain as much enmity as possible. Damage should always be secondary to this goal, and I’m saying this as a Gunbreaker main. You will have more health and defense for this very reason – if you are doing your job right, everything will be hitting you all of the time. ..
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By using tank stance, your healer can focus all their attention on you, which means the DPS members of your team can take less damage.
When Should I Use Tank Stance?
I would recommend having a map of your hotbar somewhere on your screen so you can easily hit the relevant buttons.
It doesn’t need to be assigned to a key necessarily. Just make sure it’s convenient.
Make sure your ability gauge is “on” before you even step into a dungeon or trial. The indicator will be easy to see in your status bar and it’ll also be shown on the dungeon or trial’s effect screen.
At level 10, you’ll unlock your tank stance across all jobs. This will make it available to you well before you start hitting the dungeons.
If you don’t switch on tank stance before a fight, it could spell disaster for the party.
Without a tank stance, it will be difficult to generate more enmity than the party’s DPS.
This will make it difficult for DPS players to control the battlefield, and as a result, they will be at a disadvantage.
This will reduce the potency of the party’s area of effect attacks, and make it harder for the healer to do their job.
If you’re playing a dungeon or trial where you’re the only tank, there are usually no situations where this should be turned off. ..
It is also important to remember that just turning on your tank stance is all you need to do.
Make sure to always be on the lookout for enemies, as they may be attacking you even if you don’t notice. ..
Provoke can be used to attract the attention of enemies, whether that’s a new foe you’ve never met before or an old enemy who has recently joined the fight. By using this ability, you can force them to take notice and come to your aid.
So I Should Just Leave Tank Stance On All The Time?
The enthusiasm can be turned on or off depending on whether people are feeling it or not.
If you’re adventuring with a buddy, it can actually be detrimental to grind out quests by yourself.
Remember that DPS isn’t our strong point as tanks. If you’re attracting all the enemies without the health pool to back it up, fights can go sideways.
In trials, there are typically two tanks - one for the front line and one for the back.
When two tanks are in a party, the main tank will be doing most of the work. They need to be ahead of the enmity level so they can do their job effectively. ..
If I’m the off tank in a party, I typically leave my tank stance on for the first ten seconds or so of a fight, just to give the main tank a head start. But this isn’t a hard and fast rule.
If you want to be the most hated member of your party, you’ll need to generate more enmity than the rest of your party. However, less than the main tank.
Toggling your tank stance on and off in these situations makes sure that the main tank stays in the lead.
In the event that the main tank gets tank-busted or thrown off the side of the arena, the off tank can easily take over.
In Deep Dungeons (Palace of the Dead or Heaven-on-High), it is not essential to use your tank stance. These activities do not require a typical party composition, so while tank stance can be useful, it is not required.