HP (Hit Points) ATK (Attack) DEF (Defense) CRIT (Critical Rate) HIT (Hit Rate) EVA (Evasion Rate) ..

Some roles may benefit from having one or two more stats higher than the others. This is because certain stats can help you do your job better. ..

This guide will show you a basic rundown of each stat, what aspect of a unit they improve, and which roles will benefit the most from them in general.

HP (Hit Points)

Your unit’s HP is a measure of how much damage they can take from enemy attacks before they are incapacitated.

HP is a valuable statistic for units that are often at your front lines or those who can provoke enemy units to draw their aggro.

  1. Combatant: A high HP stat allows a character to take more damage and survive in combat, which can lead to them taking less damage and being able to block or dodge attacks.
  2. Healer: A high HP stat allows a character to heal themselves more easily, which can lead to them being able to stay alive longer in battle.
  3. Support: A high HP stat allows a character to provide support for their allies, which can help them survive and fight harder against their opponents.

ATK (Attack)

Your unit’s ability to inflict damage on enemies is displayed by ATK. ..

ATK is the primary stat for DPS units. If you want your units to hit hard, then all you have to do is raise their ATK.

Attacker: Characters with high ATK stats are more likely to land critical hits, which can result in more damage being dealt and/or enemy characters being knocked out. Defender: Characters with high ATK stats are less likely to be knocked out, which can result in them staying alive for longer periods of time and/or being able to take more damage before dying. ..

DEF (Defense)

DEF determines how much of the damage your unit takes from enemies will be reduced before it is deducted from its HP.

DEF (Defense) is a stat that affects how well a unit can take damage. The higher the DEF of your unit, the more effective they’ll be at soaking up damage for your squad. It is best optimized in tandem with HP. ..

  1. Fighter
  2. Mage
  3. Thief
  4. Bard
  5. Rogue

CRIT (Critical Rate)

Critical hit chance is one of the most important stats to prioritize if you want to maximize the DPS output of your units. ..

Critical damage is a statistic that allows your units to do more critical damage. Critical damage is important because it increases the chance of hitting your target with a critical hit. For maximum DPS output, you need a high CRIT stat and an ATK and HIT stat.

  1. Players who rely on their CRIT to kill enemies quickly and efficiently.
  2. Players who want to survive in difficult fights against powerful enemies.
  3. Players who want to take down bosses quickly and easily. ..

EVA (Evasion Rate)

A high EVA stat allows your units to evade attacks more often, significantly reducing the damage they take. ..

EVA is a statistic that is used to measure survivability. The problem with EVA is that it has a counter stat, HIT, which makes it useless if its value is lower.

If you’re looking to invest in a stat that will help you evade enemy attacks, I recommend investing in evasion. ..

  1. Commander: With a high EVA stat, a commander can lead their troops with more confidence and be able to move faster.
  2. Pilot: With a high EVA stat, a pilot can fly faster and avoid obstacles with greater ease.
  3. Medic: With a high EVA stat, a medic can heal their troops more quickly and effectively.

HIT (Hit Rate)

HIT is a statistic that can be used to counter-balance the effects of EVA. It is important to prioritize HIT when playing DPS units, as it can make them more effective against enemies.

Your units can deal heavy damage even against evasion-based enemies by having a high hit stat. This will make them more effective at DPSing enemies, as they will be able to take more damage from them.

  1. Leader of a team
  2. Player that can control the game in its entirety
  3. Player that can make big plays on the field
  4. Player that is able to take down opponents with ease