In this second game in the Mother series, players take on the role of a young girl named Lina who must navigate her way through an ever-changing world of strange creatures and dangerous obstacles. Along the way, Lina must use her wits and quick reflexes to survive, all while trying to keep up with the fast-paced action.

The combat in the game is similar to other RPGs from the 8 and 16 bit eras. ..

Your opponents trade blows until either one of them is victorious.

Earthbound is an RPG game that takes place on a different world than the other games in the series. Some mechanics can be confusing for first time players. ..

Ness and his friends are back in Super Smash Bros. Ultimate, and this time they’re looking to save the world from an evil empire. Here’s everything you need to know to help them on their way. ..

How Earthbound’s Turn-Based Battles Work

Your party will be able to see enemies on the overworld, and if they come into contact with you, you’ll engage in a battle.

If you approach the enemy from behind, they will have the first move. Likewise, if they hit you from behind, they will have the first round of attacks. ..

Each round, your party members will choose one of three actions: -Attack -Passage -Defend

In a battle between two teams, the team with the highest speed will act first. Then each participant in the battle will take their turn until the round is over. ..

Your goal is to reduce your opponent’s health to zero, knocking them out. When all opponents are knocked out, you will be victorious and receive various post-battle rewards. ..

The main point of this article is to introduce you to the different types of drops that you can find in the game, and how they can help you progress through the game. There are also a few specific tips that we will be covering here. First and foremost, it is important to note that EXP and money are not the only things that can be earned in the game. Items can also be dropped, which can give you a lot of experience and money. There are a few different types of items that you can find in the game, and each one has its own chances of dropping. Here are some examples: -Weapons: Weapons can be found in all levels, but they have a higher chance of dropping on harder difficulties. They come in different shapes and sizes, so make sure to check out what type of weapon your enemy is carrying before fighting them! -Armor: Armor is found only in certain levels, and it has a higher chance of dropping on harder difficulties. It comes in different shapes and sizes, so make sure to check out what type of armor your enemy is wearing before fighting them! -Items: Items are found only in certain levels, and they have a higher chance of dropping on harder difficulties. They come in different shapes and sizes, so make sure to check out what type of item your enemy is carrying before fighting them!

If all your party members are reduced to 0 HP, you’ll lose 50% of your money and be returned to your last Save Point.

Your basic attacks can also be used to run away, which will return you to the overworld. This only has a chance to work on regular enemies, and will not work on bosses.

If enemies on the overworld are significantly weaker than your party, they will usually run away from you. If you manage to touch them, you have a chance to gain an instant victory. ..

This automatically gives you the post-battle rewards, while completely skipping the battle itself.

Stats & Their Effects In Battle

  1. Population: The number of people on Earth.
  2. Wealth: How much money people have.
  3. Education: How many people have education.
  4. Crime: How many crimes are committed each day.
  5. Life expectancy: The average life expectancy on Earth.
  6. GDP per capita: The amount of GDP per capita on Earth.
  7. Happiness: How happy people are on Earth

The Offense: -Guts: A player’s ability to fight through pain and injury. -Luck: How well a player performs under pressure. -Intelligence: How well a player thinks on their feet and makes quick decisions. -Vitality: How much energy a player has left after taking damage.

The five battle mechanics are:

  1. Attack
  2. Defense
  3. Support
  4. Abilities
  5. Teamplay

Offense

Your physical attack damage is determined by your Strength stat. ..

Higher Offense stats will cause more damage to opponents. ..

Defense

Your Defense determines how much damage you take from incoming attacks. The more Defense you have, the less damage will be.

Speed

In battle, the turn order is determined by the Speed stat. The highest Speed stat will act first.

The higher your character’s Speed stat, the more likely they are to run away from battle. ..

The Speed stat affects the probability of dodging an attack in battle.

Jeff’s Bottle Rocket items are determined by his Speed. This includes PSI Rockin’, which is a powerful ability that can easily knock down enemies.

Guts

Guts is a key factor in landing critical hits in battle. ..

Your Guts stat also has a chance to protect you from damage that would normally kill you. The chance for this increases the higher your Guts is.

Vitality

Every point of Vitality gives you 15 hit points. ..

IQ

For every point of intelligence, you will gain 5 points of power. ..

Jeff can fix broken items and his success comes from his IQ stat. Check out our guide to find out more about Jeff’s IQ!

IQ is a significant factor in determining how easily someone will be confused by the Brainshock PSI. ..

Luck

Luck is a stat that determines the chances of avoiding status ailments. ..

Your party member’s stats will increase naturally through leveling up. You can also increase them with the equipment you wear.

Stat capsules can permanently increase a stat by 1. There is a limited supply of capsules, so be careful who you use them on. ..

Capsule Guide to Best Characters for Games

The Rolling HP & PP meter

The meters on the battlefield track how many units are in your army, and as you move your units around the map, they will roll over the meter to increase their stats. This can give you an advantage in battle if you can control where your units are moving.

When you enter a battle, the status boxes for all of your party members will be displayed at the bottom of the screen. This information includes their current HP and PP amounts, as well as any status ailments they may be suffering from. ..

When you take damage, your HP meter will start to roll down. The more damage you take, the faster the meter will go down. When it reaches zero, you’re defeated and the game is over. ..

HP meters increase as you take damage.

The battle will continue as normal while this happens, but there may be some changes.

This means that even if you sustain enough damage to kill a party member, they can still act until their meter actually rolls to 0. This allows for a certain level of strategy.

If you take damage, your HP meter will start to roll down as soon as it reaches 0. If you can act quickly enough and use a healing item or PSI, you can not only survive the mortal blow, but also get your HP meter rolling back up.

Using the Defend command will actually slow the rolling meter, but the speed will return to normal on your next turn. ..

Although the PP meter also rolls, it is not as easy as sneaking around with a fake meter.

When using a PSI ability, the PP cost is subtracted from the player’s current PP pool.

Basic Attacks

This is a common way to inflict damage. ..

Jeff’s Shoot will have the Bash command, whereas Ness’s Bash will be called Ness.

A basic attack can be used against a single target, and the amount of damage dealt is determined by the user’s Offense stat vs the target’s Defense stat.

When an unarmed party member is attacked, there is a 1/16 chance of the attack miss. If the party member is armed, then the accuracy of the attack is based on the equipped weapon. ..

The Crying status will reduce the accuracy of basic attacks by 50%.

PSI Abilities

Psi is Earthbound’s unique twist on magic, which requires PP to use. ..

There are a variety of PSI abilities in Earthbound, which can be used by enemies as well as learned by the party. Some of these abilities are more powerful than others, and can be used to devastating effect.

Each party member can use their own selection of PSI abilities, and they learn them by leveling up. Jeff is the only character who cannot use PSI. ..

Psionic Strength: The ability to generate and control powerful psionic energy. Psionic Speed: The ability to move quickly and with agility through the use of psionic energy. Psionic Defense: The ability to protect oneself from harm using psionic energy. Psionic Regeneration: The ability to heal oneself or others using psionic energy. ..

The PSI system in the game is a vast and complex system that allows players to customize their characters in ways that are unique and powerful. The PSI system allows players to use abilities to increase or decrease stats, put up shields or inflict status ailments, and even use other PSI abilities outside of battle. This system is a huge part of the game and is one of the most important aspects for players to understand.

Psi abilities increase in level, which is indicated by Greek letters. Alpha (α), Beta (β), Gamma (γ), and Omega (Ω) are the most powerful psi abilities. ..

All PSI attacks deal a fixed amount of damage, regardless of the user’s stats. ..

Offense PSI

The three elemental abilities in Earthbound are PSI Fire, PSI Freeze, and PSI Thunder. These abilities are essential to the game, as they allow the player to fight enemies and progress through the story. ..

Ness has access to PSI Rockin’ which is an non-elemental ability that deals huge damage to all enemies.

PSI Flash is a new ability that can be learned by the protagonist. It doesn’t deal damage, but has a chance to inflict Crying, Numbness or outright kill enemies. ..

PSI Starstorm is a powerful attack that deals more damage than PSI Rockin’ and doesn’t miss.

Recover PSI

Ness and Poo use healing to heal status ailments. The effects increase for each level. ..

Lifeup is a staple method of restoring HP to the party.

PSI Magnet is a powerful PP absorber that can be learned by Paula and Poo. It helps them to take more damage from enemies, making them easier to take down.

Assist PSI

Paula has two abilities that can be used to make your party stronger and your opponents weaker. The first ability is Offense Up, which increases the damage dealt by your party members by 25%. The second ability is Defense Down, which decreases the damage dealt by your party members by 25%.

Ness can learn paralysis to inflict the Numb status, and hypnosis to put enemies to sleep.

Your shield absorbs physical damage, dealing some damage back to the attacker.

The PSI Shield offers the same protection as a regular shield, but it reflects all the damage back to the user. Higher-level versions can reflect all the damage back to the user even if they are not protected by a regular shield.

Goods/Defend Commands

I’ll pair these two commands together because they’re both self-explanatory.

Goods

If you have a party member with you, you can access their inventory. From there, you can use any item they currently possess. ..

There are many different items that can be used to improve your character’s stats. Some of these items can be found in the game, while others can be bought or earned.

Earthbound features a large selection of food items, including condiments. You can use these to improve the effects of your food. Our Condiment guide will help you choose the right combinations.

Jeff is a handyman who fixes broken items. He has a gadget that allows him to use these items. ..

Defend

When you Defend with a party member, they will take less damage from attacks for one turn. ..

The effect of this ability is to slow down the HP meter for the remainder of that turn.

How Auto Fight Works

I think that all JRPGs should include a mandatory command to start the game with.

When you use Auto Fight in Earthbound, the battle will commence without your input and you will not be able to choose which character to fight.

Your party will follow a set script depending on the situation in the battle.

Paula and Jeff will always attack a random enemy Ness and Poo will do the same, unless certain criterias are met. They will use Lifeup on characters with low HP, and Healing on characters that have status ailments or flat out Unconscious. ..

You can press B to end Auto Fight prematurely, and continue manually choosing commands.

Status Effects in Earthbound

Just like any other JRPG, Earthbound features its own set of status effects. These effects can be positive or negative, and can have a significant impact on the game’s overall outcome. ..

The party can inflict these wounds by either attacking or being attacked.

Unique Battle Skills

Poo and Jeff have a battle command that allows them to control alligators.

-Open the command prompt -Type “cmd” and hit enter -The cmd prompt will open -Type “netstat -an” and hit enter -The netstat -an will show you the network connections and their status

Paula: Pray

Pray has a variety of effects. When used by Paula, an effect is chosen at random.

The most common outcome is a small amount of HP restoration for the party. It can also revive all Unconscious allies to full HP and restore PP for the party.

The ability to inflict Sleep and Feeling Strange on all enemies can be a powerful tool in the right hands.

In the final encounter with Giygas, pray also plays a vital role.

Jeff: Spy

Spy will reveal an enemy’s Offense and Defense stats. It will also reveal one of their PSI weaknesses.

The item stealer is a valuable tool for enemies who carry items with low drop rates. This eliminates the need to fight the enemy for the item, and makes it easier to get the item you want.

Poo: Mirror

Mirror is a situational ability that transforms Poo into an enemy he’s currently facing. ..

The boss’s low success rate with the new software is a problem, and it can’t be used to help them.

When Poo finally becomes successful, it renders him uncontrollable during the battle. He will then auto attack using the enemy’s moveset at random.

This can be useful if Poo has low PP, because all abilities other than PSI will not consume PP.