Characters can be landed or unlanded, depending on their social class. Landed characters are those who have a place in society, either as rulers or vassals. Unlanded characters are guests, courtiers, wanderers, or Lowborn. ..
What Are Landed Characters?
Landed characters currently hold land because they have it, or they have been granted it by a ruler.
A landed character rules over counties directly, often upgrading individual holdings like castles and churches. They can also control armies. ..
A landed dynasty must have heirs in order to pass on their titles properly.
Players without heirs will lose the game if they die without leaving a heir.
There are different tiers of nobility in the game, with higher-ranking titles like Duke, King, or Emperor. At these tiers, characters may have vassals, who are all minor landed characters themselves. ..
In CK3, you play a landed character who has to navigate the world to survive.
What Are Unlanded Characters?
The main point of this article is that unlanded characters do not currently own any land. This includes heirs who will inherit titles in the future.
Unlanded characters may have a dynasty if their parents are Lowborn. This depends on their parents.
Courtiers are usually found at courts of landed characters. ..
Courtiers can be involved in events, hired as councilors, married, or a range of other options. They can also use their connections to get what they want.
Most unlanded characters have no land, no holdings, and very little military power.
This is true for both singleplayer and multiplayer. ..
Wandering Characters
The wandering characters are always unlanded, although they can be dynasty members or Lowborn.
Wanderers are not bound to a specific court and can move around. They will ask rulers to help them press claims or provide other services. ..
Your court is a place where guests can come to see the great and powerful.
You can pay them to stay as courtiers and give them a role, like advisor, champion, or antiquarian. ..
If you don’t give your unlanded heirs anything to do, they may become wanderers and may not be able to return with armies or stir up other trouble.