Types of Happiness

Global happiness comes from things like good health, a stable economy, and a positive social environment. Local happiness comes from things like being able to afford your own home, having close friends and family, and feeling safe in your community. ..

Happiness is generated by your cities, which mostly comes from their buildings. Each city’s contribution is restricted by its population. ..

This means that even if the city produces a lot of happiness, the actual amount that reaches you can’t be higher than the city’s population (population).

Sources of Happiness

1. Difficulty Setting

If you’re playing on easy, you’ll get around 50 happiness points. If you’re playing on hard, you’ll get around 100 happiness points.

For Settler and Chieftain, they gain an additional 1 happiness per luxury if they have a luxurious home.

2. Luxuries

Each luxury provides 4 global happiness. You only need one type of luxury to provide happiness.

Gold is a valuable resource that can be traded for other luxuries, such as luxury items.

The two luxuries that allied city-states provide are trade and commerce. Mercantile city-states have a much greater ability to trade with other cities than do the allied city-states, which makes them better able to afford the luxury of having a large and well-developed commercial sector.

3. Happiness Buildings

The buildings produce local happiness in their cities because they are a source of comfort, convenience, and economic stability.

4. World and National Wonders

The effects of Wonders can either provide global happiness or local happiness depending on their effect.

5. Natural Wonders

You get 1 global happiness for every Natural Wonder discovered. This is a permanent boost that lasts for a set amount of time.

The city must be built on a coastal city to make it a desirable place to live.

Some natural wonders also provide local happiness if they’re worked by a citizen in a city. For example, the Statue of Liberty provides locals with a sense of hope and inspiration, while the Brooklyn Bridge provides commuters with a beautiful view.

6. Social Policies

The main social policy tree for happiness is the one that affects income.

7. Ideologies

The three ideologies have tenets which generate happiness. The first is the belief that happiness is a personal responsibility, the second is the belief that happiness comes from within, and the third is the belief that happiness comes from making others happy.

Causes of Unhappiness

1. Number of Cities

Each city you start with creates unhappiness. The amount scales with your map size. ..

2. Annexed or Razed Cities

Occupied cities have higher unhappiness than normal cities on maps with smaller sizes. This is likely due to the increased number of people living in these areas, as well as the lack of natural resources and opportunities.

Building courthouses can help to normalize increased unhappiness in communities. ..

In cities being razed, their unhappiness decreases every turn until they’re completely demolished.

3. Population Size of Cities

Every citizen or specialist generates 1 unhappiness in cities you own or control. ..

The study found that for cities that are occupied by a foreign power, residents experience 1.34 times as much unhappiness as those in control cities. ..

4. Influence from Opposing Ideologies

When ideologies come into play, your civ’s happiness will start getting affected by other civs of your opposing ideology.

Your outgoing tourism stat will be compared to the incoming tourism stat of other civs with different ideologies. Whoever has the higher influence burdens the other with ideological pressure.

As the gap between your influences gets larger, the pressure to be like them becomes greater.

Ideological pressure can cause discontent in your civ. It affects the public opinion on your chosen ideology.

As your public opinion decreases, it eventually creates unhappiness. This gets more severe the lower your public opinion drops.

Countering the influence of ideological pressure is essential to maintaining a healthy and productive culture. By reinforcing our culture, we can reduce the risk of ideological pressure attacking our public opinion.