A hybrid support/damage dealer, the beastmaster is very capable in both roles. With the Killer Instinct ability, they can provide massive party-wide damage boosts.
A beastmaster has the flexibility to use virtually any subjob, but which ones give them the most benefits? ..
5. Warrior
A warrior could be a good option when a beastmaster wants to focus solely on dealing damage. They are able to deal more damage quickly and easily than other classes, and can take advantage of their natural abilities to deal even more damage.
This subreddit is very risky, as it eschews nearly all utility and defensive options in favor of attacking. ..
Dual wielding is a valuable addition to DPS if they happen to be swinging their axes, as the subjob Fencer provides some passive defensive gear by the promoted use of shields. ..
Berserk allows you to go all-out on the offensive, making you more powerful and able to take down your opponents quickly. Aggressor makes you harder to hit, allowing you to survive in fights longer. And Warcry allows you to become even more powerful, giving you an edge in any battle.
Provoke and Snarl can be used together to quickly push large amounts of enmity onto your pet.
When you’re on the lookout for danger, Defender can be a lifesaver.
A warrior subjob is only recommended in situations where healing is confidently covered.
4. Scholar
Beastmasters who know how to use this subjob can get a leg up on their competition. ..
With the use of Light Arts and Addendum: White, a beast master gains access to all –Na spells with the exception of Stona, and various supporting spells like Stoneskin, Blink, and Aquaveil.
MP is a valuable resource, but it can be used sparingly.
You’ll gain access to Raise, Reraise, Sneak, and Invisible tools that can help you survive in dangerous situations.
There is a lack of healing capabilities in this area due to the reliance on scholars as support jobs. This means that people are only able to cure up to Cure III. ..
In an emergency situation, Manifestation and Sleep give you the ability to control enemies one by one or just escape as needed. These are definitely handy tools.
Sublimation allows beastmasters to keep a reserve of MP so they can dip into it when they run low, restoring as much of 50% of their total MP. This is very important because beastmasters don’t naturally have much MP at all.
Beastmasters can now be woken up instantly after being put to sleep by an enemy, but they’ll need to remove stoneskin in order to do so. ..
3. White Mage
With the reduction in range of Ready and sic abilities, beastmasters are now forced to stand closer to enemies and be in danger of AoE attacks.
A white mage is a great choice for players who are skilled enough to weave in and out of the fray. This allows you to support yourself or your party from a safe distance.
You’ll also be able to use all the Na spells, as well as access to various powerful buffs such as Stoneskin and Blink – in addition to Cures I through IV.
Beastmasters who take on the subjob of Magic Defense Bonus can rest assured that they will have a strong defensive presence. This trait is a welcome addition to beastmasters’ otherwise empty defensive capabilities. ..
The tranquil heart spell allows you to use healing spells without generating much enmity. This ensures that enemies keep their gaze on their pets or other party members, which makes it easier for them to heal.
Divine Seal is an incredibly useful spell when combined with Cure IV for a quick and efficient recovery from low health. However, it can also be used to turn any –Na spell into an AoE version, which could just save the day!
Reraise, Sneak, and Invisible are three powerful tools that can help you travel through dangerous areas safely. These tools can help you avoid being detected and killed by enemies, which is especially important if you’re soloing dungeon content.
2. Dancer
Dancers are versatile and can easily transition into the beastmaster role. ..
The pet-focused Skillchain Bonus trait of the Darkmoon Faire Pet Battle Pet is fantastic, as players will often be working together with their pets to form frequent and powerful skillchains. ..
Dancers’ Waltzes can help you remove debuffs, as well as provide ways for beastmasters to debuff enemies.
This ability gives the user the ability to stun enemies, making them easier to control in almost any situation.
The Dancer subjob also grants you Spectral Jig, which allows you to safely travel through dangerous areas. Since beastmasters have no natural way to defend themselves with traits or job abilities, you’ll want some kind of defensive positioning.
Subbing dancer provides the essential Dual Wield trait, which is essential to your kit. Dual wielding axes with pet bonuses on them is popular, especially if you’re using any of the ultimate weapons. ..
1. Ninja
There was once a time when beastmasters were not popular because they primarily stood away from danger. ..
With the nerf to the Ready and Sic commands, players running a beastmaster build will be forced to stand pretty close to enemies to use abilities now.
This means that the guaranteed defense offered by Utsusemi is usually a top priority for beastmasters. Considering the lack of other options, it is often the most important factor in their decision-making.
With the addition of trusts, the lack of healing will be less of a concern for those who are employed in this job.
While it doesn’t offer much in the way of offense, subbing a ninja does give you access to Monomi and Tonko. These get you access to Sneak and Invisible in the same way Spectral Jig does.
Ninja subjobs offer a higher tier of Dual Wield that allows for faster auto attacks. Who wouldn’t want to land more hits? ..