The 5th edition of the game is largely unchanged from the 4th edition, with a few small changes to make it more friendly to newer players.
The game’s new design makes it easier for newer players to get started, while still running smoothly.
The 5th edition of Dungeons and Dragons proved to be a great success for the renowned publisher. This includes a lot of the expansions and adventures released for 5e.
- The Adventurer’s Guide to Baldur’s Gate
- The Adventurer’s Guide to Golarion
- The Adventurer’s Guide to Icewind Dale
- The Adventurer’s Guide to Baldur’s Gate II
- The Adventurer’s Guide to Golarion II
15. Hoard of the Dragon Queen
The Hoard of the Dragon Queen module was released within the then-new 5th edition ruleset, before the final versions of the three core rulebooks.
This can make the encounters somewhat uneven, and might require some extra effort from the DM’s, for the story to run more smoothly.
The enemies in this module might seem a bit too repetitive, as you’ll be piling Kobold and cultist corpses like there’s no tomorrow! ..
If you’re looking for a fun and exciting place to spend your time, then you’ll love The Fun House. ..
The Hoard of the Dragon Queen is ranked lower on the list because it is repetitive, linear, and extra DM effort needed to play it.
14. Princes of the Apocalypse
The first module released after the three core rulebooks has some issues with the structure.
The Princes of the Apocalypse is a gripping book, but it struggles with some things that are unfortunately common in books.
The module seems to be struggling to keep up with the other parts of the school.
The first part of the game is a sandbox, which some players may enjoy, but can be difficult to manage for the DM. ..
The second part of the adventure is on some rails that provide only an illusion of choice.
The dungeon crawl part of this module is quite enticing, but it can be difficult for newer players and DM’s who are not that into sandbox-style adventures.
In this classic setting, the Temple of Elemental Evil is a remarkable find.
13. The Rise of Tiamat
The Tyranny of Dragons module is a part of the Tyranny of Dragons storyline. It introduces players to the world of Draconia, and the struggle between the dragon lords and their human vassals. ..
Since the first part of the article was written shortly after the event, it shares some of its issues. ..
The Chromatic Dragons are a powerful and dangerous cult that is planning to revive the leader of the dragon-like creatures, Tiamat. This seems like an epic task, and stopping the cultists from carrying out their plan will be a challenge.
Your group’s direct responsibility for stopping a calamity at the heart of any diehard D&D player must be their top priority.
The DM should balance the module to make it more fun for players. It is too railroad-y and might throw some players off. ..
12. Out of the Abyss
In the Underdark, a new module has just been released that will change the way you play your games.
A slew of nasty, dangerous, and wicked creatures are working to undermine the PC from the very start. ..
As slaves in a Drow prison, players will feel the creeping tension throughout this adventure. The Drow are a feared and hated race, and their prisons are no exception. With enemies waiting to exploit any weakness, players must be careful not to let themselves fall into the hands of the Drow.
There are few opportunities for PCs to rest safely in this module. Combined with the no-joke enemies, this might prove too taxing for your group. YMMV. ..
The adventure is full of DM tinkering, which makes it difficult to use. The epic Demon Lord encounter near the end of the book makes it worth using. ..
11. Waterdeep Dragon Heist
In Waterdeep, the PCs must find the hidden treasure in order to save the city from destruction.
The Forgotten Realms is a popular role-playing game setting with a rich history. This adventure has the potential to provide players with more insight into the lore and to create opportunities for role-playing. ..
This adventure would be much higher on the list for groups that prioritize RP.
While the search for the MacGuffin is a central part of the story, it ranks below other storylines for me. ..
10. Dragons of Icespire Peak
This module is designed for newer players who want a more systematic approach to D&D rules. It includes rules for magic, monsters, and character creation.
If you’re just getting into the game, make sure to check out the ability checks, combat, and status effects taught as part of the story. These fundamentals will help you get started quickly and enjoy your experience more. ..
The story is disconnected, as the quests PC’s are undertaking are only loosely connected even though they inevitably lead to the final encounter.
XP is a system that calculates progress in a company. There are milestones that need to be achieved in order for the XP system to calculate progress.
This module comes with everything needed to play, including a game board, pieces, and instructions. ..
The game is a great introduction for newer players, with a decent story to boot. ..
9. Dungeon of the Mad Mage
The Dragon Heist continued as planned, but things went a little differently than expected. The thieves managed to steal a dragon egg from a dragon-riding farmer, but they were met with resistance from the farmer’s son. The young man was determined to protect his father’s eggs, and he fought tooth and nail against the thieves. In the end, the farmers were able to steal the egg and return it to their father.
Waterdeep’s Yawning Portal tavern is home to an incredibly complex dungeon structure with 23 levels to explore. This adventure offers players the chance to delve deep into the dark secrets of this mysterious place. ..
At times, it seems as if the group has no real reason to be there. Something that might be an issue for some groups.
Many people enjoy playing this huge dungeon, which spans levels 5-20. However, it can be a bit of a hit or miss campaign for some.
The Dungeon of the Mad Mage is a challenging and well-versed in the mechanics dungeon crawler that will appeal to those who enjoy big challenges and are well-versed in the mechanics.
8. Descent into Avernus
After starting their new adventuring career, PCs are plunged into the Nine Hells of Avernus. ..
This module provides some fresh elements to your campaign, with the addition of the possibility of building infernal war machines – Mad Max style. This makes for an exciting and unique experience that can only be found in this game.
These vehicles are essential to the group’s survival, and prove to be a fun addition.
The cave is dark and dank, and it’s difficult to see anything in the gloom. ..
Zariel is waiting for you, as a cherry on top of a very vicious cake.
The creatures in this module will make your knees weak, and your blood boil. But you also might come out of it as a true savior, a hero of legend. ..
Descent into Avernus is a new dungeon-crawl RPG that offers an in-depth rich story, scary and diverse minions, new mechanics (all of which are spanning through levels 1-13), and will prove to be an enticing adventure for many groups. ..
The DM should be careful with the DMG because their usual role is more emphasized and they can easily make players feel all-powerful or helpless. The DMG has the potential to make players feel like they are in Hell for good.
7. Hunt for Thessalhydra
The DMG provides a wealth of options for DM’s to create unique and interesting campaigns, with plenty of ways to explore the world around them. This article will explore one such campaign idea: a campaign set in the world of D&D Beyond.
This module is a short adventure that features some legendary monsters, as well as memories of old. The box made in the fashion of Advanced Dungeons & Dragons is beautiful and evokes some of the player’s favorite memories.
This one is shorter in scope and more linear, but it still packs a great punch with its complete package.
The story of a group of kids who find themselves in a world of monsters, with clear goals and ecology, and with plenty of RP opportunities.
The other issue with this module is that it is relatively short – it can be finished in 8 hours or so.
Eleven from Stranger Things is a bit of an outlier in the show’s cast, as she is not typically associated with the supernatural. This might be off-putting to some viewers, but it’s really fun! ..
6. Lost Mines of Phandelver
This game is really well written and concise, with a lot of memorable NPCs and locations and a lot of player customization possibilities. It’s really awesome.
The module is friendly to new players, which makes it a high-ranking module among all the others. ..
This adventure is a great way to get your feet wet in the world of roleplaying. It’s packed with features and content that will keep you entertained for hours on end.
Ghost town areas are a great place to explore, as they offer a lot of freedom and options. The area bosses are placed at strategic points, making it easy to complete tasks. This makes leveling the game very consistent.
There are also some mysteries to solve in this city. Let’s explore them together!
5. Storm King’s Thunder
This module is definitely worth a ranking this close to the top. It can be implemented by the DM without too much effort, and has a lot of potential for enhancing the game’s overall experience.
The DM is always happy to help with any problems that may arise from big stories like this.
This module has it all: political intrigue, epic fights, new monster abilities, sandbox potential, etc. ..
Nightstone offers the player three different ways to start their PC, depending on the choices they make. If you choose one of the three options, Nightstone will provide the same option.
The boss fight at the end of the game is unbalanced and can be easily beaten with help from your PC’s. This makes it a bit anticlimactic, though it does provide a satisfying ending.
Dear DM’s, Please be aware that starting a campaign with the DM’s is a very important part of any RPG game. Without them, players would not be able to explore and role-play their favorite characters. They are also responsible for keeping the game running smoothly and ensuring that all players have what they need to play.
4. Tales from the Yawning Portal
This module is a classic for many people, and it is a great way to start playing D&D.
The Yawning Portal is a place where players can explore the dark and dangerous underbelly of the world. It’s a place where you can find adventure, learn new skills, and make new friends. D&D stands for “Do What You Want To Do,” and the Yawning Portal is the perfect place to do just that.
The game is easily modified, well-written, lethal, and has an enticing story. The monsters are believable and well-crafted.
Dungeons and Dragons is all about adventure. Whether the journey is too linear or full of hack-and-slash, there’s always something new to explore. This is what makes it so captivating to players of all ages.
This module is a must-try for any D&D player. It offers a variety of new and exciting options that will keep you entertained for hours on end.
3. Ghosts of Saltmarsh
Ghosts of Saltmarsh is a well-made adventure for the 5th edition of the game. ..
This adventure is a gripping read with a good balance of action and suspense. It’s easy to access the story and makes for an enjoyable read.
The module – which spans levels 1-13 – is a great read. ..
Veterans and newbies alike find the incentive to play the game compelling. ..
Saltmarsh is a town with a deep-rooted conflict between the Traditionalists, Loyalists, and Scarlet Brotherhood. It makes for an exciting adventure. ..
As a DM, you’ll feel like every page of your campaign is a story with valuable information that can easily be included in the creativity of your game. ..
The adventure is designed for the DM, and is skewed more towards the player. This makes it a lower-ranked adventure, but it still ranks high on our list.
2. Curse of Strahd
For many Dungeons & Dragons fans out there, this adventure is the best there is. And rightly so. ..
This adventure is sure to leave you feeling inspired, excited, and even a little bit scared. It’s the perfect mix of action and adventure that will have you begging for more.
The writing is ingenious and the structure is well-done.
The novel has a similar feel to Out of the Abyss, but there is a slimmer of hope.
The party’s candidate for president is a madman who can’t even spell his own name.
The Count Strahd is a vampire who easily manipulates the PC and NPC characters, making them do his bidding. This makes for an interesting plot point that can be used to further the development of the game.
This legendary rewrite is more than just a remake. It is a true masterpiece for 5th edition. ..
1. Tomb of Annihilation
The Tomb of Annihilation is a direct homage to Gary Gygax’s Tomb of Horrors. ..
This horror game has an excellent plot, plus soul-eaters(who doesn’t dread these guys?) and other wicked monsters. It also has some of the most memorable moments built-in, making it a must-play for anyone looking for a thrilling adventure.
This adventure has everything that a D&D adventure should have, and more.
If you have the time and inclination, I would definitely recommend trying this book.