There are other places to visit outside the usual story quest spots, and they offer a different perspective on the world.
The side quests in this game offer plenty of opportunities for you to complete them.
There are many reasons why people choose to put off their pilgrimage until later. The temptation of great rewards is just too much. ..
- The Lost Tomb of Phalaris
- The Temple of Melitele
- The Mines of Moria
- The Tower of Orthanc
10. Learning Al Bhed
The world of Spira has three different spoken languages: Spiran, Cactuar, and Al Bhed.
The first thing you know is that cactuses can spin. The second thing you know is that some plants can speak. And the third thing you can learn is how to do it yourself. ..
Learning Al Bhed is simple, although it can be time-consuming. ..
You’ll need to find all twenty-six primers that have been spread across Spira.
The Al Bhed subtitles for this primer are automatically translating to English.
The side quest “The Longest Side Quest” has many benefits beyond the end credits.
In a new game, you can load your primers from a previous playthrough and enjoy the adventure again with full knowledge of what the Al Bhed are saying.
The first time around can be a bit of a hassle, but the second time around it might be more enjoyable. ..
9. Cloister of Trials Optional Items
The main attractions of Yuna’s Spiran tour are the various Temples of Yevon and their associated Cloister of Trials, which are proving grounds for summoners looking to gain the power of the Fayth. ..
The trials in “The Legend of Zelda: Breath of the Wild” are a series of puzzles that need to be solved in order to progress. ..
The primary goal of this quest is to open the last door to the Chamber of the Fayth.
The secondary solution to the cloister puzzle is to find the hidden room.
The optional side-quests in the game are helpful in unlocking a powerful ally. ..
8. Jecht Spheres
The spheres are recordings of Tidus’ old man, who left them as a way for Tidus to keep in touch with him. Tidus can find the spheres by completing various tasks throughout Spira. ..
In the past, people didn’t vlog. Now, it’s a thing. And this is before vlogging was a thing.
The first sphere is mandatory to collect as part of the story. However, after that, you’re on your own. ..
There are ten Jecht Spheres to collect.
Questing in the sphere of water gives players two rewards: a look into Jecht’s travels, as well as his relationship with Braska and young Auron. ..
The second reward is at three and ten spheres, Auron learns a new Bushido overdrive – and another prime reason to get hunting.
7. Remiem Temple
The Remiem Temple is a popular destination for side quests. ..
The ancient reliquary is a path that only a Chocobo can traverse. It will bring you to the ancient site where you can find a relic that may help you solve a mystery.
Inside the temple, you’ll meet an old friend and compete in matches to earn rare items. If you win a match, you’ll receive one of two items needed for Yuna’s Celestial Weapon. ..
The Temple of Yuna is a large and impressive structure, located outside of the city. You can race chocobos for rewards and explore the temple’s inner sanctum for the last of Yuna’s summonable Aeons.
6. Dodging Lightning
Final Fantasy XV’s “Hunt the Beast” is one of the most notorious minigames in the series. ..
The thunder never stops on Spira’s Thunder Plains.
The bolts in the travel agency add a new layer of texture to Rikku’s experience as she travels across the world. The chest in front of the agency is also a conspicuous feature, adding another layer of trauma to her.
When you see a flash, tap X, and Tidus will jump out of the way.
If you can dodge a staggering 200 strikes in a row, you’ll get a key item for Lulu’s Celestial Weapon, as well as a trove of good items. ..
There’s a crater in Thunder Plains – South that forces a strike when you walk across it. This makes collecting dodges as easy as being able to press X.
5. The Leftover Aeons
Yuna earns Aeons over the course of her quest, which she uses to power up her abilities and progress through the game. ..
The four gods who rule the world according to ancient mythology.
The Knights of the Round Table are a group of powerful knights who serve the king and protect society. They get their power from their ability to summon magical creatures called knights, which they use in battle. Each knight has a different ability that is useful in battle.
There are five Aeons that have been left over after the original seven were destroyed. You can choose to befriend them or not. ..
The mercenary Yojimbo is hiding in the back of the Cavern of Stolen Fayth. He’s a skilled swordsman and tracker, and he’s been known to help out people in need. If you’re looking for someone to help you check out the Cavern of Stolen Fayth, Yojimbo is your man.
The Cloisters of Trial at Baaj Temple are a required part of the temple’s entrance.
The Magus Sisters sleep in the Remiem Temple, and need all other Aeons collected to join Yuna’s arsenal.
This side quest is long, but it’s worth it because you can get some of the strongest Aeons in the game.
4. Blitzball
Blitzball is a sport that combines hockey, football, and water.
The game can be played from any save sphere after Luca, and requires scouting a team of players from around the globe.
There is a learning curve to playing the video game “Destiny.”
Blitzball is a fun game that can be very rewarding. You can earn different awards, the most attractive being Wakka’s overdrive reels and his Celestial weapon (with its associated sigil).
3. The Dark Aeons
The Dark Aeons are a group of evil versions of Yuna’s party.
They’re called out by ne’er-do wells to put an end to her journey.
The all-inclusive HD Remasters of FFX offer players the chance to try their hand at combating the new super bosses.
The Dark Aeon of the present requires a large measure of preparation, as it is the most powerful and dangerous one yet.
The parallel summon system rewards players for defeating enemies in a specific order, with the most powerful weapon and armor dropping first. However, each enemy also drops various weapons and armors, which can be difficult to obtain otherwise. This system provides a sense of satisfaction in beating each enemy, but also provides a challenge in finding the most powerful items.
2. The Omega Ruins
The party gains control of Cid’s airship, the Fahrenheit, after finding the final dungeon’s location.
The Machina flying machine allows you to explore the game’s world in ways not possible before. Additionally, it has revealed a few hidden areas that were previously inaccessible. ..
The Omega Ruins is a deep, scary cave that houses the toughest wild fiends. By entering specific coordinates (x = 74.101 / y = 36.099), you can find the most difficult and dangerous place to explore in the area.
The Omega Weapon is a fearsome boss that those unprepared for can’t defeat.
The Ruins offer a variety of rewards, including powerful items and powerful enemies. ..
There’s a lot to explore here, and a whole lot to gain if you’re willing to take the time to explore it.
1. Monster Collecting
The backbone of Final Fantasy X’s side content is capturing monsters for an old man’s collection. This can be done by defeating them in battle or by using items to capture them. ..
The weird thing about the new restaurant is that it’s actually really good.
Trema, the unsent Yevon priest, runs the Monster Arena on the eastern side of the Calm Lands. He is always looking for new additions to his arena. ..
He sells weapons with the Capture ability, designed specifically for capturing fiends in the wild. ..
Trema has been dreaming up new monsters for years, and now she has the opportunity to capture them and bring them to life. She collects monsters from different locations in order to get a king’s ransom in rare items. test your mettle against new powerful monsters that Trema dreams up.
The items in this game are essential to making powerful customization abilities, so it is important to battle these fiends and get the rare items to build the best party you can.